The excitement of an action game is combined with the creative economy features and social experiences of a typical RPG
With a wide array of weapons, armors, cybernetic implants, and skills, players have an unprecedented level of customization with their characters
Using a sophisticated blend of seamless melee and high-tech weapons combat, players have the power to vanquish foes near and far
Experience the full excitement of combat through a dynamically driven presentation system that portrays the combat with cinematic quality
Perform Baldur's elaborate and complex combat maneuvers, and chain together rapid-fire attacks and combos with ease
Conquer the world alone or with friends in advanced, online two-player co-op gameplay through the Xbox LIVE service
description
Step into the world of Too Human, the epic action-game for Xbox 360 from famed developer Silicon Knights®. As the Cybernetic God Baldur, you get thrust into the midst of an ongoing battle that threatens the existence of mankind.
An ancient machine presence has forced the Gods hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.
Showing the last 5 reviews, out of a total 5 reviews. Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the Play-Asia.com team.
Avoid. Combat control is imprecise, air combat seems to be there purely for an achievement, and it feels very detached, as you simply push the right stick and watch as he does the work.
You can get interrupted mid heavy attack by a mini-boss hitting you but you can't cancel it yourself with a roll or jump. Health only drops from enemies, so once things start to go downhill they just keep getting worse, because you're attacking a single thing at once, and they're all belting you. You will die. Often.
But it doesn't matter! Because death is inconsequential. You just get shunted back a touch and you're good to go. What a great way of dealing with a badly designed combat/enemy system, well done guys.
The talent system is an obvious afterthought and pathetically implemented to boot, the combo system that only has three charges and shares itself between ruiners, spider bombs and battle cries, and the loot system makes stuff drop so often you'll be going through the painfully setup menus every 2 minutes to change gear.
The camera is a joke and the level design is worse than Halo 1. Yes, apparently it can be done.
When it comes down to it, little of all that matters, because this is an RPG, yet they've decided that the creatures should level up to always be a challenge the player. Completely against the entire logic of an RPG and leveling in one. Why level us up, drop new gear, or allow access to older areas if you've going to make the challenge the same all the way through?
Just say no, everyone.
Get Mercenaries 2 (although that appears to have disappointed as well), or Warriors Orochi or something. Seriously, Kingdom Under Fire : Circle of Doom is better than this, and that's saying something. Get that if you really need a hack and slash. At least the story in KUF:CoD is completely bonkers and not half way there like this.
Perfect for fans of this genre Too Human is for fans of this genre (Action-RPG with loot hunting) fantastic - it has it's issues (camera), but it's a very addictive game with excellent art design and very good music.
And after playing through the singleplayer mode (appr. 12-15 hours) the game can be played in 2 player online coop mode for loot hunting ... I love this game! :)
backudog(1) on 28, Aug. 2008 04:18 (HKT)
great fun! Forget what the above reviewer says, i played the demo and thoroughly enjoyed it, yes it can get a tad repetative but its still a great game. controls are fluid , looks ok (not as nice as some '360 games but still pretty enough), sound great, interesting story (norse gods are real and are cybernetically enhanced warriors living amongst, and protecting, humans from robotic demons/monsters!) all in all a fun title i thought.
polish_mobb420(2) on 26, Aug. 2008 23:43 (HKT)
Too Human The demo proved that the game was bad. Too BAD I had to try it. For a game like this to be in the works 4 years it's unacceptable to be this bad. Insomniac can make a classic in a couple of months while I'm disappointed with my purchase.
Trademarks listed on our pages belong to their designated owner(s). If you have any matter you want to bring up to us regarding copyright or trademarks, please feel free to contact us.