Good to Be Bad Girls:
Criminal Girls are bad news. So bad that they need rehabilitation by dungeon crawling through the Tower of Hell for the sake of reincarnation. So bad that they might not even listen to battle commands! So when that happens, it's punishment mode~
Punishment mode is a genre bending mechanic in its own right, and features these delinquent girls in suggestive and lewd poses waiting for your guidance. Use the newly featured punishment options not seen in the original PSP version as well as additional scenarios and characters! Criminal Girls Invitation: punish your wallet with this enhanced port!
|Original Name||クリミナルガールズ INVITATION|
|Official Release Date||Nov 28, 2013|
|CERO D (17+)|
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Weekly Pre-Orders: Criminal Girls Invitation, Sorcery Saga: The Curse Of The Great Curry God, Sakigake! Otokokuju: Nihonyo Korega Otoko De Aru, and Shin Gundam Musou!
Official Website (Japanese)
|Average rating:||(5 out of 5)|
Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the Play-Asia.com team.
This is a really fun game overall. It's different then most other RPGs since you only choose actions based on the girls' suggestions. It can get a bit aggravating when they don't pick the action you want but that's part of the charm.
The mini-games are a bit annoying especially later on, but they're not overly difficult.
Each girl has an ending so there's incentive to replay the game multiple times.
Overall, I enjoyed the game more than enough for me to pick up the sequel.
It's a simple rpg, but for some reason I couldn't stop playing it. I even managed to platinum this game getting all the items and endings........so............ I guess its fun. Pick it up if you don't mind ecchi content, the story isn't bad either.
The game is fun and has an interesting battle system where the player chooses an action from the individual party members, instead of being able to freely choose a specific one.
The game has battles that are mechanically sound and an intriguing story, but it fails to deliver in the most talked about area of the game: the punishment minigames. The problem lies not with the imagery of the punishments or with the fact that the girls' skill tree is tied to them, is that the minigames themselves require precision touching of both the front and rear touch panels and as such it's pretty awkward to hold the Vita up for these minigames.
Have only played for a few days and my Japanese is extremely limited, but the game is simple to figure out without needing to read the dialog. While it would be nice to know what answers I am giving to the prompts, it only gives me more motivation to study Japanese more. Overall I love it. If anything changes I will update my review as applicable.
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