Luminous Arc Infinity brings the series to PSVita, adds Song combat
The world and story of Luminous Arc Infinity is heavily influenced by a group of girls known as "The Nine Pillars of Lapis." Together, the Nine Pillars reign over the world and maintain order and peace within it. But when a shadow organization called 'Amadeus' (not huge Mozart fans over at Marvelous it seems) attempt to kidnap a girl our protagonist Seed saves her and sets off to find all the Pillar Songs across the world.
The title utilizes a number of systems, many that will be familiar to RPG-fans, one of which is the 'After Break' system which will be making a return. Using this system players can enjoy conversations with characters who participate in battle. How you interact and the content of your conversations will change your intimacy levels. Being an RPG, expect various events and quests to appear as you progress through the story.
A new system being added is an addition to the combat system known as the 'Calling System', which at its core is a buffing system that makes use of songs and areas of effect. When a character sings during combat it creates an 'Ensemble Ring' which buffs other characters within the boundaries. Multiple Ensemble Rings can overlap and effect each other, turning your solo into a quartet in some cases, and is used most effectively with clever planning.
Winning battles provides XP so heroines will grow the more often they are used in battle. These means that players can play 'favorites' and focus on empowering certain girls faster than others by choosing which character they're taking to battle. Customizing the abilities of each character is also available.
|Luminous Arc Infinity||PlayStation Vita||JPN||US$ 59.99||24h|
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