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features
Wii Wheel: Transform your Wii Remote in to a steering wheel that feels natural in anyone's hands.
Worldwide Racing: Play with up to three friends locally or challenge up to 11 friends via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet! All tracks and modes of play are available for online races.
Mario Kart Channel: Visit the Mario Kart Channel on your Wii Menu to check regional and worldwide stats, friend rankings, download ghost data, participate in worldwide Time Trial events, and more!
New Wheels and Courses: cruise brand-new tracks and arenas, or enjoy a blast from the past going fender-to-fender on one of the classics. Tired of riding on four wheels? Bust out one of the all-new motorbikes for special tricks and techniques.
description
Mario Kart is heading to the Wii and it's bigger than ever. The game boasts a new exprience including this time the intense Mario Kart action you've come to know and love with a few added bonuses including online, including battle mode for the first time ever and motocycles. New tracks, vehichles, characters are also added to the experience.
Showing the last 5 reviews, out of a total 6 reviews. Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the Play-Asia.com team.
Mario Kart Wii Mario Kart Wii (MK Wii) needs a name change. And not just because its current title is a dull juxtaposition of the game franchise (Mario Kart) and the platform this instalment is for (Wii). This latest mascot racing game from Nintendo is still about zipping and drifting around 32 tracks set in locales featured in other Mario games. Sixteen are new while the other 16 are re-mastered from previous instalments. But now, in addition to the go-karts, you also have access to motorbikes which you might think are second-class vehicles, given the same title. Think again. Bikes are really the alpha mode of transport here. Returning MK players might initally find the bikes to be just an alternative - with lower top speeds, tighter handling and some trial-and-error time before getting used to it. But once, the proverbial training wheels are off, many players will unlikely want to go back to karts. Not only can the bikes turn on a dime, they also perform wheelies that let them exceed their top speeds and go faster than karts on a straight road. The sole drawback with thw bikes is that they have weaker mini-turbos - temporary speed boosts you earn by drifting around corners. But you can easily compensate for that by drifting many times consecutively during a wide turn. Bikes are clearly better. But don't take my word for it. Take a look at the worldwide time trials: With the exception of seven tracks, all the best times were recorded by bikers. It's a discerning truth, but not a deal-breaking one. Make no mistake, MK Wii is the most feature complete entry in the series yet. Once again, there is no compulsive single-player career mode. Instead, Grand Prix mode has you racing against computer opponents under various settings to unlock a host of hidden vehicles and characters, including your custom Wii avatar. But multi-player is what MK has always been about. And in that respect, the 12-player, usually lag-free online multi-player support is a godsend. You can also trade recordings of your race performances (called ghost data) with your friends, or download from random strangers so you pit yourself against them. Casual players who play for fun and not to win will also be pleasantly surprised at how intuitive and spot-on the motion controls are. Hold the Wii remote controller sideways or mount it into the Wii Wheel accessory that comes bundled with this game, and you'll be able to steer your vehicle with great precision. On the flipside, jaded MK players who have long been disgruntled with the happy-go-lucky nature of the game will not be appeased. For instance, you could have been hogging the pole position only to lose it at the last moment to some lucky punk possessing a super power-up. They will have to wait till the developers finally get around to balancing the finer subtleties of the game in Mario Kart Wii 2. Or should I say Mario Motorcross Wii 2: Also Featuring Go-Karts?
Fun, but frustrating This game is fun, it's a Mairo Kart game after all, but the 'rubber-band AI' is some of the worst I have ever seen and definitely makes the game frustrating.
The online gameplay is a great addition to the series though.
visual(12) on 14, Apr. 2008 10:18 (HKT)
the best wii game!! if you haven't already done so, hurry up and order this title!
at first, i thought it was a little strange to use the steering wheel -- after so many previous mario karts, it wasn't natural to control the characters that way. but soon after completing some of the cups, you become very accustomed to it! it fits very well
there are a lot (tons!) of things to unlock in this game, and the replay value is high. it is actually quite difficult! there are 4 hidden cups ... wait until you see the new rainbow road ... wow, it's very cool looking
the new special items are interesting in this game too, they seem to help anyone go from last place to first place sometimes.
i think the main point of this game is speed. you can do tricks (while jumping) to gain speed boosts, follow close to an opponent, find a mushroom on a road, hit the special arrows, etc etc. everything moves so quickly ... it's addictive to always want to go faster and faster
the online mode is also really cool, but very difficult i find. already players across europe are becoming very good and competitive, and it may seem daunting for some new players perhaps. but overall it is a great experience. even with 12 online players from around the world, i never experienced any lag or slow down, it's really amazing
this is a great game and nintendo has done a wonderful job of keeping the franchise fun and interesting to all players! 5 stars definitely!