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product info
Tales of Legendia
NamcoCompatible with PlayStation2™
For JPN/Asian systems only.
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Incredible land, a new "tale" begins...
Well acclaimed since the release of the first work of the series in December 1995, the highly popular "Tales" series is finally coming up with a new installment.
In this game, the traditional LMBS (Linear Motion Battle System) has evolved into a more vibrant X-LMBS (Crossover LMBS)! In addition, the "windowed conversation" has been enhanced with new elements, displaying the activeness of the new work to seek new ground. Up until now, character design has been taken charge by "Kosuke Fujishima" and "Mutsumi Inomata", but now "Kazuto Nakazawa" of international fame has been tasked with this job. With this breath of freshness and charm, as well as the differences with other games of the "Tales" series, you should definitely give it a try!
In this new work, action elements found in fighting games like "Tekken" are introduced into the "LMBS (Linear Motion Battle System)" to form an even more complete and evolved "X-LMS (Crossover-LMBS)".
Besides the classical use of TP (Technical Point) in the series to execute special as well as secret moves, new "throw" actions are introduced to make battles more varied. To execute these new moves, one has to get up close to the enemy. Upon successful execution, the damage inflicted and the sense of satisfaction derived are unmatched by other moves.
A "Climax Combo" is performed for simultaneous attacks with other party members! With four party members putting their hearts into pummeling the enemy, the power and pressure created is definitely unmatched by solo attacks, and the graphical effects are also quite impressive!
The use of deluxe voice casting crew, accentuated in the day-today conversations of the characters in the "windowed conversation", is one of the most charming points of "Legendia". In this work, this system is further introduced into events, allowing you to listen to advice dished out by party members as the event unfolds, and enjoy the rich and varied plot developments through the conversations. Not only the main characters will make their appearances in this system, but even sub-characters or even enemy characters will have exciting performances!
When exploring dungeons, it is no longer just about defeating monsters and gaining experience, but there will be many fascinating and wonderful traps and triggers waiting for you! The player's wit will be tested here.
Well acclaimed since the release of the first work of the series in December 1995, the highly popular "Tales" series is finally coming up with a new installment.
In this game, the traditional LMBS (Linear Motion Battle System) has evolved into a more vibrant X-LMBS (Crossover LMBS)! In addition, the "windowed conversation" has been enhanced with new elements, displaying the activeness of the new work to seek new ground. Up until now, character design has been taken charge by "Kosuke Fujishima" and "Mutsumi Inomata", but now "Kazuto Nakazawa" of international fame has been tasked with this job. With this breath of freshness and charm, as well as the differences with other games of the "Tales" series, you should definitely give it a try!
In this new work, action elements found in fighting games like "Tekken" are introduced into the "LMBS (Linear Motion Battle System)" to form an even more complete and evolved "X-LMS (Crossover-LMBS)".
Besides the classical use of TP (Technical Point) in the series to execute special as well as secret moves, new "throw" actions are introduced to make battles more varied. To execute these new moves, one has to get up close to the enemy. Upon successful execution, the damage inflicted and the sense of satisfaction derived are unmatched by other moves.
A "Climax Combo" is performed for simultaneous attacks with other party members! With four party members putting their hearts into pummeling the enemy, the power and pressure created is definitely unmatched by solo attacks, and the graphical effects are also quite impressive!
The use of deluxe voice casting crew, accentuated in the day-today conversations of the characters in the "windowed conversation", is one of the most charming points of "Legendia". In this work, this system is further introduced into events, allowing you to listen to advice dished out by party members as the event unfolds, and enjoy the rich and varied plot developments through the conversations. Not only the main characters will make their appearances in this system, but even sub-characters or even enemy characters will have exciting performances!
When exploring dungeons, it is no longer just about defeating monsters and gaining experience, but there will be many fascinating and wonderful traps and triggers waiting for you! The player's wit will be tested here.
further info
| Original Name | 테일즈 오브 레젠디아 |
| Release Date | Oct 11, 2005 |
| Genre | RPG |
| Version | Korea |
| PAX-Code | PAX0000830739 |
| Catalog No. | SCKA-20050 |
| Item Code | 8809083642686 |
| Players | 1 |
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customer reviews
| Average rating: |
|
(4.5 out of 5) |
| Total votes: | 5 |
If you are familiar with Tales of Legendia, why not let others know?
Showing the last 5 reviews, out of a total 12 reviews. Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the Play-Asia.com team.
indigo-heart (6) on 22, Feb. 2013 12:57 (HKT)
LOVE TALES OF
It's great game, intresting story and great voice dub. You'll be at it for hours, there's no going wrong with Tales of serie!
Fast shipping
Thanks PlayAsia
It's great game, intresting story and great voice dub. You'll be at it for hours, there's no going wrong with Tales of serie!
Fast shipping
Thanks PlayAsia
andrescapo_ (121) on 26, Jul. 2012 08:21 (HKT)
Sub-par
From all the home console Tales of games, I can easily say that this is the worst one.
After Tales of Symphonia it went several steps backward, it tried to cater more to the people that loved games like Tales of Destiny, but the combat system was not even near as good... and one of the worst aspects of this game... they removed the multiplayer.
Just from those simple facts you can see it not even near as good as the usual Tales of game, still, its a nice collectors item for the price it has now.
From all the home console Tales of games, I can easily say that this is the worst one.
After Tales of Symphonia it went several steps backward, it tried to cater more to the people that loved games like Tales of Destiny, but the combat system was not even near as good... and one of the worst aspects of this game... they removed the multiplayer.
Just from those simple facts you can see it not even near as good as the usual Tales of game, still, its a nice collectors item for the price it has now.
WingedHao (46) on 06, Apr. 2012 15:44 (HKT)
The Black Sheep
Legendia was considered the black sheep of the Tales series. Many disliked it due to the simple battle system when compared to some of the games like Tales of Abyss or Symphonia.
Personally, I've considered Legendia a hidden gem if you decided to give this game a chance. The music and characters are easily one of the best in the series.
Legendia was considered the black sheep of the Tales series. Many disliked it due to the simple battle system when compared to some of the games like Tales of Abyss or Symphonia.
Personally, I've considered Legendia a hidden gem if you decided to give this game a chance. The music and characters are easily one of the best in the series.
Hayato01 (224) on 12, Jun. 2011 11:46 (HKT)
Great game depending on the person playing it
the game is fun but they could have different dungeons for the character quests
the game is fun but they could have different dungeons for the character quests
yoshinotamago (60) on 02, Jul. 2010 08:41 (HKT)
A Different Yet Satisfying Tales Experience
Fans of other Tales games may be turned off when they hear that a different team was responsible for Legendia, but don't let that stop you from enjoying it. Legendia still has a lot to offer.
The visual style has its ups and downs. I like cutesy character designs, but sometimes it felt like they tried to fit too much detail into these smaller proportioned characters. It's still pleasing to look at though. An upside though is that the skit scenes use full bodied anime images, rather than just predominantly portraits (ToS and TotA). The high point of the visuals are the backgrounds and environments. They are very lush, colorful, and full of detail. In some buildings, it felt like I was looking into a real-life doll house.
My first impression of the battle system in Legendia was that it was much slower-paced than in other tales games. You fight on a 2-D axis, so no rotation like in ToS. It can get a little visually hectic at times, with all characters on the same plane, frequently overlapping each other, but I got accustomed to it as I played more.
Musically, the game is very enjoyable. There is no Sakuraba, but I still enjoyed the music. The battle themes may not have been favorites, but those played when running around the world seemed to fit the environments well.
Overall, fans of the more recent Tales games may not find the same enjoyment as in Symphonia or Abyss, but that doesn't mean it is a bad game.
Fans of other Tales games may be turned off when they hear that a different team was responsible for Legendia, but don't let that stop you from enjoying it. Legendia still has a lot to offer.
The visual style has its ups and downs. I like cutesy character designs, but sometimes it felt like they tried to fit too much detail into these smaller proportioned characters. It's still pleasing to look at though. An upside though is that the skit scenes use full bodied anime images, rather than just predominantly portraits (ToS and TotA). The high point of the visuals are the backgrounds and environments. They are very lush, colorful, and full of detail. In some buildings, it felt like I was looking into a real-life doll house.
My first impression of the battle system in Legendia was that it was much slower-paced than in other tales games. You fight on a 2-D axis, so no rotation like in ToS. It can get a little visually hectic at times, with all characters on the same plane, frequently overlapping each other, but I got accustomed to it as I played more.
Musically, the game is very enjoyable. There is no Sakuraba, but I still enjoyed the music. The battle themes may not have been favorites, but those played when running around the world seemed to fit the environments well.
Overall, fans of the more recent Tales games may not find the same enjoyment as in Symphonia or Abyss, but that doesn't mean it is a bad game.
Tales of Legendia
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