From following these games from start to finish, i could only think that these should of been stuck together, refined a little and made into one game, they have enough story to make them a "game", but if you are a rusher, aka someone that likes to complete games super fast without leveling, due to the difficulty or otherwise, you could easily have the main story beat in less then 15 hours.
Onwards to my review
So if you have played Volume 2, you will know the game ended with the "defeat" of Ovan, and the remergance of Ovan at Hidden Forbiddon Holy Ground aka Hull Granz Cathedral, in a sort of HIYA HASEO, speech then screen cracks, boy that sure was a long wait to find it the conclusion, finally here we have it.
So as with every game, the game has more things to do and more features available(why wasn't this there from the start?), what you get is
- More Missions
- More Bike Missions(to get more parts)
- More Enemys and weapons
- More characters to Join you
- More Arena battles
- More Crimson Vs Love
- More .hack//roots episode(a whole episode :) )
Besides the new plot twists and features, this continues the story, and ends it none the less, with one long action packed, emotion filled, sometimes jaw dropping moments, with a typical save the world premise that kicks in to move the game to its conclusion, with more stuff being pushed out into the open and revealed, just don't take your eyes and ears off the screen.
i like the arena, when you complete the game, you will have TWO yes TWO nice surprises
- A CHALLENGER :O
- A certain place as seen in .hack roots
This is a longer, ish, and the best volume of the 3 in my opinion, this is how .hack//g.u should of been.
curse you cyber connect 2 for not giving us bike missions in volume 1
the ending sucked, sorry but its true, i didnt think much of it, it ends the game sure, but if you want a super amazing jaw dropping ending then, sorry, however you get a super amazing jaw dropping moment plot twists, a few anyway
- Personal Hates-
THE DUNGEONS UGH, on quests and story related quests its pretty easy to guess which area you need to be in, when you use fairys orb on the dungeon
- How would i improve the game?
- More variety
- People in dungeons that arent standing around like statues or being pked
- less reliance on getting to the final floor of a dungeon to pad time, lets make a quest that ends on, oh hey floor 2 of.. 3?
- More side quests, don't just port the ones from previous games over.
- Flesh the other characters out more, don't just rely on greeting cards to get to know them, how about random emails from characters as the affection level increases to, oh get to know them more?
- MORE ALKAID AND HASEO SCENES, OH DEAR GOD. THE TRUE COUPLE DIDNT GET MUCH LOVE :(
- above, if you are reading this and have completed the game, show your disapointment for lack of alkaid and haseo scenes
generally make the game and characters more human, itd be lovely to get more interaction, if this is an offline online, sim that is offline, then, quite frankly programme some random emails, and meeting places to meet characters and quest, we dont need big huge cutscenes, just give us a couple of text scenes like oh i dunno
Alkaid emails haseo, saying she wants to defeat someone who has been harrassing her, Haseo and Alkaid journey to the location given, and beat him, Alkaid and Haseo briefly talk, Haseo and Alkaid part ways, she goes offline, the end
(this could easily lead to alkaid opening up saying about herself more offline)
something like that
anyway, great game, i could go on about stuff ild love ingame but it wont happen
i just think as a game, and stuff the characters well most are majorly flawed and hollow
and that ends my super special .hack//g.u vol 3 review, see you all in the ps3 version of .hack when annouced and released :)