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Bahamut Lagoon [Áß°í] Square
Super Famicom™ °ú(¿Í)ȣȯ °¡´É ÀϺ»/¾Æ½Ã¾Æ ½Ã½ºÅÛ Àü¿ë
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°¡°Ý: US$ 39.90
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Bahamut Lagoon [Áß°í] ¿¡ ´ëÇÑ ´õ ¸¹Àº »çÁøÀ» º¸½Ã·Á¸é ¾öÁö ¼ÕÅéÀ» Ŭ¸¯Çϼ¼¿ä.
     
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- À̰ÍÀº Áß°í»óǰÀÔ´Ï´Ù. ¾Æ·¡¿¡ ´Ù¸¥ ¾ð±ÞÀÌ ¾ø´Ù¸é, ¿ø·¡ ½ºÆÄÀÎÄ«µå¿Í ÇÔ²² ³ª¿Â ŸÀÌÆ²À» À§ÇÑ ½ºÆÄÀÎÄ«µå°¡ Æ÷ÇԵǾîÁ® ÀÖ½À´Ï´Ù.
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A good strategy RPG from Square that never made it to the States. You take the role of Byuu, a knight in the Kahna Dragon Squad. Your team is going against a corrupt (aren't they all?) empire under the control of the evil Granbelos. As with most other Square games, Bahamut Lagoon starts with a simple good vs. evil premise such as this and then expands it with twists, turns, and a variety of characters. Battle is typical strategy fare, with two interesting expections: One, each player is partnered with a computer-controlled dragon, which will attack on its own and can be fed outside of battle to increase its strength and mutate it into a bigger, better beast. Two, terrain plays a role in combat, as ice spells can freeze over rivers to allow crossing, lightning spells can destroy certain terrain, and so on. On a side note, I think this is the most transparency-heavy game I've ever seen. Nearly every screen is shrouded in fog or haze or a rainbow effect or something. And people say Square only started going heavy on graphics in the PSX era.
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| Ãâ½ÃÀÏ | Feb 09, 1996 |
| À帣 | ·ÑÇ÷¹À× |
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| PAX-Code |
PAX0000264384 |
| īŻ·Î±× ¹øÈ£. |
SHVC-P-AXBJ |
| »óǰ ÄÚµå |
4961012956036 |
| Àοë |
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