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Street Fighter Zero 3 Double Upper (CapKore)
Capcom
Compatible Sony PSP™
Version Japonaise Pas de Protection Territoriale more choices
Envoyé habituellement d'ici 1 semaine  Envoyé habituellement d'ici 1 semaine
Prix: US$ 24.90

  prix groupé
Hyper Street Fighter II: The Anniversary Edition (CapKore)
Compatible PlayStation2™
Prix: US$ 49.80
Prix de groupe: US$ 47.80
Vous économisez: US$ 2.00

Street Fighter Alpha 3 MAX
Compatible Sony PSP™
Prix: US$ 49.80
Prix de groupe: US$ 47.80
Vous économisez: US$ 2.00


Cliquez sur la galerie ci-dessous pour agrandir les images de Street Fighter Zero 3 Double Upper (CapKore).


description

plus d'infos
Nom Original 
Date de sortie Jan, 24. 2007
Genre Beat 'em up
Origine  Version Japonaise
  CERO A (Free)
PAX-Code PAX0001353965
Catalog No.  ULJM-05225
Code Produit  4976219021197
Joueurs  1
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  • Official Website (Japanese)
  • Official Website (Japanese)
  • Review (GameBrink)

  • avis des clients
    Note moyenne des commentaires:   (5 sur 5)
    Nombre de votes:   5

    Vous connaissez Street Fighter Zero 3 Double Upper (CapKore)? Dites ce que vous en pensez!

    Voici le(s) 5 dernier(s) commentaire(s) selectionné(s) sur un total de 5. Notez que les opinions émises dans les commentaires de nos clients ne reflètent pas necéssairement celles de l'équipe de Play-Asia.com.

    online123 (1) on 17, May. 2008 11:43 (HKT)

    good game
    this is a good game I rate it 7/10 You better buy now but the price is expensive. It better put 19.90 dollar

    [Do you think this review was helpful? ]

    choanikijin (25) on 02, Jan. 2008 17:49 (HKT)

    Two reasons to get this game:
    1. Bonus direction pad cover: why didn't they think of this idea before? Now moving the pad is easier when compared to using the default directional arrows.
    2. Bonus character(s): OK, technically Ingrid is the only 'new' character introduced, but Eagle, Maki and Yun first appeared on the GBA version, which isn't exactly a good representation of this game. So now you can get an almost-arcade perfect feeling (graphics/sound/gameplay) along with the new characters to play with.

    Get the CapKore version if you can't find this one.

    [Do you think this review was helpful? ]

    dan on 02, Sep. 2006 06:29 (HKT)

    ashura warp
    i dont get know how to do ashura warp for akuma can some one help?

    [Do you think this review was helpful? ]

    shaymus (4) on 09, Jul. 2006 12:30 (HKT)

    Street Fighter Alpha 3 Double Upper Review
    Whoever never heard of the Street Fighter series must have been living under a rock
    all these years (or way too old to play games). Capcom release the very first Street Fighter
    in 1987. It was a great game was cursed by bad controls and failed to gain the public's eye.
    It did garner enough support for Capcom to release the sequel; Street Fighter II: The World Warrior
    in 1991. This was the granddaddy of all fighting games, the game that not only defined the
    tournament-fighting genre but also became the model for virtually every fighting game to come.

    Since then, numerous versions and sequels has been made and released to the enjoyment
    of all and Street Fighters series has made it to various console platforms. Street Fighter Alpha 3 Max
    on PSP is the latest version for the Alpha series. For those that didn't know, SFA3 is considered
    by many SF fans as the most complete of all Street Fighter series to date. And SFA3 MAx is the
    ultimate version compare to all previous release with new features and characters.

    I pre-ordered this game immediately when I heard analog control is in this game (I will explain
    below) and after playing for a few days, below is my impression:

    Graphics:

    I can safely say that Capcom did not let us down in this department. They keep all the animations,
    sprites and background intact from all the previous version in this version. The graphic look amazingly
    clear on the PSP screen and it was easy on the eye. Some people are complaining that Capcom
    should have make some update to the 10-year old graphic (this game is 10 years old). To me, I am
    glad that Capcom did not make any changes to the way the game looks. It wouldn't be SFA3 if they
    change the overall look completely. New characters' sprites blend in nicely with the SFA3 look,
    and we also have new animations in this version. The game enable you to choose to play in
    PSP widescreen mode or 4:3 ratio mode. Compare to Darkstalker for PSP, the widescreen mode
    did not make the characters look fat or deformed. THe widescreen mode also did not hamper
    the sense of distance in the game and I grew to like the widescreen mode better than the 4:3 ratio
    mode (which make the sprites look smaller). As usual, you will notice some jagged edges on the
    sprites but it is almost at the same level as Guilty Gear XX# Reloaded, which is good.

    Graphics: 9/10

    Sound:
    The sound is LOUD, even on PSP speakers. All the bgm in previous version is here with new bgm
    for the new characters. But the true quality of the sound is best heard with a set of earphones
    (PSP earphones will do just fine).With an earphone, it seems like you have a personal arcade
    machine at your disposal. Each sound effects was intact and I like the new characters' voices
    (especially Eagle). Top notch (especially considering the GBA version using repeated voiceovers;
    Sakura's voice is actually Ken's voice but make it sound higher pitch and faster!)

    Sound: 10/10


    Controls:
    I have a little mixed feeling in this department. I give up using D-Pad to play fighting games when
    I try playing Darkstalker on PSP before. I did not get the Capcom Custom D-Pad cover so I am stuck with
    the original PSP D-pad. I AM NOT USED to playing fighting games using D-Pad. Thanks God for
    Capcom to enable the analog control this time. It was smooth sailing using the analog control.
    It was just like a mini joystick and of course, i have had enough practise with Guilty Gear before
    playing this game. It might take some time for people to get used to the analog control. The only
    move that I can't pull off frequently is the db,df, db, uf move. I do read comments that some people
    did not have problems using the D-Pad, even without the custom D-Pad cover. But it's not my cup of
    tea. As for the buttons, the L and R shoulder buttons were a little cumbersome. It is extremely hard
    to press PPP or KKK together (which was required in some characters). And Capcom has come out with
    a solution to this problem by pressing Hard Punch + Low Kick / Hard Kick + Low Punch = PPP and
    Hard Punch + Mid Kick / Hard Kick + Mid Punch = KKK. It certainly helps with moves for certai characters
    like Gen or Akuma. Kudos to Capcom for thinking of this.

    Controls: 8/10 (some people might give this a lower score if they don't like to use analog stick)

    Gameplay:

    Console versions of this game feature many mode of gameplay and they all make a return in this
    version plus few new modes. You still have your basic Arcade Mode, Training Mode, Free Battle mode,
    Survival Mode, Dramatic Battle Mode (where 2 players vs 1 opponents), Reverse Dramatic Battle Mode
    (where you challenge 2 opponents at one go!), Final Boss Mode (where you fight the final boss
    straightaway) and so on. New to the series is the Variable Battle mode. In this mode, you choose
    2 characters that you want to control and you will fight against on opponent ala Capcom versus series
    which is the tag battle. You can tag in your partner and he/she will jump in with a kick to the opponent.
    Unfortunately, it is still a 2vs1 battle. If only it was 2vs2 tag battle, then it will a great Capcom versus
    tag battle style. A worthy effort though. Another new mode is the Vs 100 Kumite mode where
    you will battle against 100 opponents in a stretch, kinda like Survival mode too. Tough but you will
    be rewarded. World TOur Mode is also making a comeback. This is where you train up a character
    of your choice where he/she will go around the globe, battling people. Some matches will have condition
    of winning attached to it (use X-ism only etc) and you must fulfill the condition to beat the matches.
    Sort of like a mini RPG, Tamagotchi style character building. You will be playing this for a long long time
    (especially when you have to face TWO Final Bison with unlimited Super).
    All the ISM mode are intact as does the hidden Saikyo, Classic and Mazi mode. Loading time is amazing
    compare to Darkstalker, 10s MAX at the start of each new opponents and no loading time between rounds.
    Of course, after getting sterillised with loading time of WWE SVR2006, 10s is really really short.

    Gameplay: 9/10 (might be lower for those already playing the game to death on their console)

    Overall:
    Graphics: 9/10
    Sound: 10/10
    Control: 8/10
    Gameplay: 9/10

    Overall: 9/10

    Any fighting gamers worth their salt should get this game. Period. This is the ultimate version
    of the SFA3 version. It is a wonder to have a Street FIghter game in your pocket, to be played
    anywhere, with everything intact. Capcom, thank you for bringing this to the PSP.

    [Do you think this review was helpful? ]

    chaosx777 (9) on 26, Feb. 2006 15:23 (HKT)

    No title
    great game buy it now !!!!! beter then the ps2 street fighter sires

    [Do you think this review was helpful? ]


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