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Games » Nintendo DS™ » Games by Version » Japanese Version Games » Game Center CX: Arino no Chousenjou

Game Center CX: Arino no Chousenjou (Welcome Price 2800)Namco Bandai Games
Compatible with Nintendo DS™
Japan, No Region Protection / Classics
Usually ships within 1 to 2 weeks
product info
Game Center CX: Arino no Chousenjou
Namco Bandai GamesCompatible with Nintendo DS™
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Defeat the retro game challenges, or be trapped in the 80s forever!
The evil Game Master Arino has thrown you back in time your only chance is to beat him at every classic gaming challenge he throws at you.
The evil Game Master Arino has thrown you back in time your only chance is to beat him at every classic gaming challenge he throws at you.
further info
| Original Name | ゲームセンターCX 有野の挑戦状 |
| Release Date | Nov 12, 2007 |
| Genre | Classics |
| Version | Japan |
| CERO A (Free) | |
| PAX-Code | PAX0001742007 |
| Catalog No. | NTR-P-YCXJ |
| Item Code | 4582224491872 |
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customer reviews
| Average rating: | Too few reviews (min 3 reviews required) |
| Total votes: | 1 |
If you are familiar with Game Center CX: Arino no Chousenjou, why not let others know?
Showing the last 5 reviews, out of a total 18 reviews. Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the Play-Asia.com team.
Andy_C (2) on 23, Nov. 2012 11:04 (HKT)
Excellent
A must have for any retro lover.
A must have for any retro lover.
ktirhage (14) on 06, Jul. 2012 04:20 (HKT)
Awsome!
These games are excellent.
These games are excellent.
watkinzez (32) on 07, Dec. 2011 08:04 (HKT)
Faithfully done
Really great presentation of the classic NES style. Rather funny too!
Really great presentation of the classic NES style. Rather funny too!
julianozuca (1) on 30, Nov. 2011 21:01 (HKT)
An interesting take on retro gaming for new players, Retro Game Challenge can even be an emotional ride for old timers.
The Good: A fair share of new (?!) retro games tweaked to appeal to both old and modern audiences; plenty of value in the main campaign, plus a bunch of unlockables.
The Bad: Can feel repetitive at times.
The premise is interesting: a kid who simply can't win at current gen games is sent back to the past to learn how to play like a pro through retro challenges. The execution is lovely: a typical 80s gaming experience is provided in every aspect--8-bit games (and that means cartridges with manuals and all) being released, magazines with hints and reviews, playing in another kid's house while convincing his mother to let you play... Retro Game Challenge achieves a nice balance in these elements making it a blast for both young players and old-school veterans as well.
Your friends' living room acts as a hub for you to explore this brave old (:P) world. While sitting on the floor in front of the TV you'll face challenge after challenge as your buddy comes in every now and then with new carts (and monthly issues of fictitious mags) covering pretty much every genre available in the 80s: shooters, action-platformers, racing games... even an RPG shows off towards the end. The presentation here--more than that, the overall care with details--is stunning and makes it for a warming experience: reading a game manual, being surprised by an amazing secret revealed in a mag, listening to your friend cheering (and sometimes bothering) you, winning a special limited edition of a game at a contest, buying a "turbo" controller... Everything sums up to make you feel right at home (be it a revisited one or a brand new place depending on who the "real" player is) in such a living environment.
Talking about the games, as said above they're not just plain retro assemblage. Each one was carefully tweaked to be enjoyable to everyone--and here we've got to the biggest achievement on this Xseed project: to make a pile of simple games not to necessarily feel dated. The nice variety of titles include sequels to original IPs that allow the series to develop internally while making you care for them, leaving you eager for the next "releases".
One could argue that RGC can get a little repetitive when it comes to the aforementioned challenges (they make you replay the same game a couple times for different goals) but even that can't be considered a chore due to a constant stream of new info on the games. Hints, tips and cheat codes lend you a helping hand when the time to replay 'em all comes by without spoiling the pleasure of exploring a new title for the first time (just like it used to be in the 80s when videogame journalists didn't know much more than regular gamers from start).
In the end Retro Game Challenge is a neat piece of hypothetical gaming history... and along the way it manages not only to capture a real retro feeling of an entire era but also to be amusing to new players--even if it's the case of someone who lacks a soft spot for nostalgia.
The Good: A fair share of new (?!) retro games tweaked to appeal to both old and modern audiences; plenty of value in the main campaign, plus a bunch of unlockables.
The Bad: Can feel repetitive at times.
The premise is interesting: a kid who simply can't win at current gen games is sent back to the past to learn how to play like a pro through retro challenges. The execution is lovely: a typical 80s gaming experience is provided in every aspect--8-bit games (and that means cartridges with manuals and all) being released, magazines with hints and reviews, playing in another kid's house while convincing his mother to let you play... Retro Game Challenge achieves a nice balance in these elements making it a blast for both young players and old-school veterans as well.
Your friends' living room acts as a hub for you to explore this brave old (:P) world. While sitting on the floor in front of the TV you'll face challenge after challenge as your buddy comes in every now and then with new carts (and monthly issues of fictitious mags) covering pretty much every genre available in the 80s: shooters, action-platformers, racing games... even an RPG shows off towards the end. The presentation here--more than that, the overall care with details--is stunning and makes it for a warming experience: reading a game manual, being surprised by an amazing secret revealed in a mag, listening to your friend cheering (and sometimes bothering) you, winning a special limited edition of a game at a contest, buying a "turbo" controller... Everything sums up to make you feel right at home (be it a revisited one or a brand new place depending on who the "real" player is) in such a living environment.
Talking about the games, as said above they're not just plain retro assemblage. Each one was carefully tweaked to be enjoyable to everyone--and here we've got to the biggest achievement on this Xseed project: to make a pile of simple games not to necessarily feel dated. The nice variety of titles include sequels to original IPs that allow the series to develop internally while making you care for them, leaving you eager for the next "releases".
One could argue that RGC can get a little repetitive when it comes to the aforementioned challenges (they make you replay the same game a couple times for different goals) but even that can't be considered a chore due to a constant stream of new info on the games. Hints, tips and cheat codes lend you a helping hand when the time to replay 'em all comes by without spoiling the pleasure of exploring a new title for the first time (just like it used to be in the 80s when videogame journalists didn't know much more than regular gamers from start).
In the end Retro Game Challenge is a neat piece of hypothetical gaming history... and along the way it manages not only to capture a real retro feeling of an entire era but also to be amusing to new players--even if it's the case of someone who lacks a soft spot for nostalgia.
Shiryu (7) on 26, Oct. 2011 23:54 (HKT)
They don't make them like this anymore... sadly.
I have become a huge fan of Game Center CX, the original TV program that this game represents in it's original Japanese edition. Xseed is no stranger to risky, quirky releases in the west, and I'm glad they localised this one even if the show did not air in the US or Europe at the time.
You may dismiss this as "yet another minigame compilation" but I assure you the games on this cartridge are anything but mini.
In fact, they are indeed quite "hardcore" as they would say, magnificently catching the whole 8-bit NES atmosphere of the mid to late eighties, from the graphics to the chiptunes, from the game manuals to the fake virtual videogame magazines. It's also extremely varied game types, with shmups, platformers, racing and even a surprisingly deep JRPG throw in for good measure.
My only complaint* is that it's sequel was never published in the West, leaving even more quality retro gaming beyond the Japanese language barrier. Essential to any DS owner that was raised on 8 bit gaming. Now, back to the devilish addictive "Star Prince".
*besides Arino's english voiceover, that it. "Duuude!"
I have become a huge fan of Game Center CX, the original TV program that this game represents in it's original Japanese edition. Xseed is no stranger to risky, quirky releases in the west, and I'm glad they localised this one even if the show did not air in the US or Europe at the time.
You may dismiss this as "yet another minigame compilation" but I assure you the games on this cartridge are anything but mini.
In fact, they are indeed quite "hardcore" as they would say, magnificently catching the whole 8-bit NES atmosphere of the mid to late eighties, from the graphics to the chiptunes, from the game manuals to the fake virtual videogame magazines. It's also extremely varied game types, with shmups, platformers, racing and even a surprisingly deep JRPG throw in for good measure.
My only complaint* is that it's sequel was never published in the West, leaving even more quality retro gaming beyond the Japanese language barrier. Essential to any DS owner that was raised on 8 bit gaming. Now, back to the devilish addictive "Star Prince".
*besides Arino's english voiceover, that it. "Duuude!"
Game Center CX: Arino no Chousenjou
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