Create offensive or defensive unit formations, learn advanced combos and make the best of your spells and artifacts to build up the right strategy and overcome your enemies
Defeat the enemy heroes by crossing their armies in standard battles. Launch into special challenges and Boss fights where your strategic skills will be put to a severe test. Solve puzzle battles by finding the right combination and wipe-out the enemy in a limited number of turns
Earn & hire units with different attributes and abilities to create your ultimate army combination
Become more powerful after each battle by earning XP points and level-up you hero and its units
Play the childhood of Heroes 5 main heroes: Anwen, Godric, Fiona, Aidan and Nadia
Selecting the best combination of creatures and artifacts to give you the strongest advantage on the battleground
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Set in the Might and Magic universe, Might and Magic Clash of Heroes is the first-ever instalment developed for the Nintendo DS incorporating role-playing elements, adventure and an innovative and dynamic combat system based on puzzle mechanics
Might and Magic Clash of Heroes takes place 40 years before the Heroes V saga. Scattered across five different regions of Ashan, 5 special heroes must travel their own dangerous paths to grow in strength, unravel a demonic plot, and ultimately save the world from Chaos.
A wonderful strategy game Some time ago I played Puzzle Quest, Challenge of the Warlords, and liked it. And just like in Puzzle Quest, this new game is a fantasy story: your hero has adventures (you know, elves, druids, magic swords, demons, war threatening, end of the world is near, the whole lot). You collect money with which to buy more special troops. However, the battle system in Clash of Heroes is a lot better then the system in Puzzle Quest, where every battle is basically 3, 4 or 5 balls in a row. The mana building to get good spells in Puzzle Quest was nice, a good way to exercise your grey cells.
Now this game is even better. The graphics are better than in Puzzle Quest; you see the scene before you instead of just an overview, though I find the choice of moving along on your road by touching nodes on the screen a bit awkward. The battles are challenging, but not too hard, because you level up along the way. You get to play several different characters, and with each character comes a set of different troops with different abilities. There are several kinds of battles too, sometimes just slaying your enemy as quick as you can, at other times you have to hit banners across the battlefield in a prescribed sequence.
I am an avid reader of Fantasy novels and even though the story line is familiar it’s a good story nonetheless. The cut scenes are beautiful, and the graphics of the soldiers are appealing: when the knight charges at your opponents troops, his horse even rears before he gallops to the other screen. Every fight is decided on two screens, your enemy occupies the top screen. The armies are deployed, and by combining troops of the same kind in color, you can do damage to your opponents troops. Like in solitaire you can only move the soldier closest to you, and you only have a limited number of turns What you'll find next is a strategy experience that blends a little bit of luck with a whole lot of strategy.
Clash of Heroes involves a lot of strategic thinking, thinking ahead about what move you're aiming for. For example: once you have dragons in your army, you're in luck. You activate them by placing four warriors of the same color in front of him, and then he's ready to go. He'll roar his fire across the battle field of the enemy, poisoning the enemy field so for four turns his troops will perish. But the dragon, once activated, takes 4 turns before he spits fire. You have to be sure to get the four warriors in front of him pronto, otherwise the battle may already be done before he can attack.
If the people behind Might & Magic would decide to further explore the possibilities of the DS in the future, they can count me in!
emechbjm(3) on 01, Mar. 2010 13:56 (HKT)
Might & Magic:clash of genres Much like last years puzzle quest this title aims to mix action puzzling with RPG elements. Tied with a strong narrative a band of heroes roam the over-world map encountering enemies keen to upset the nature of their world. The heroes match tiles to cause "attacks" to flow between the screens in a similar manner to other match-2 type puzzle games. Unlike those puzzlers however, this title has a greater emphasis on strategy with varied goals beyond destroying all enemy units or reaching a high scrore. As a result the battles seem more like puzzles to overcome then puzzles to be played, which is not a bad thing. Overall its a solid title well worth the playing - just dont expect a heavy rpg or simple two minute time waster, but rather a happy compromise of them both. 8/10
mdoherty(10) on 28, Feb. 2010 20:07 (HKT)
Nice strategy game - well worth it A very good role-playing strategy game. Of course, there's a lot of those on the DS market, but this is one of the better ones.