Fracture advances players to the year 2161, where the effects of global warming have altered the planets landscape, and a clash in ideologies over human enhancement places society on the threshold of war. In utilizing the core gameplay mechanic of Fracture, a destructive next-generation technology known as Terrain Deformation, players are equipped with an arsenal of futuristic weaponry to strategically reshape their surroundings on the fly. Every action they perform dynamically reshapes the earth in ways no videogame has.
Players set foot on the frontlines of this epic conflict in the role of Jet Brody, a demolitions expert fighting for the Atlantic Alliance, who rely upon cybernetic enhancement. Pitted against the genetically enhanced soldiers of the Pacifican army, players will experience a revolution in 22nd-century warfare. When Brody throws a tectonic grenade onto a level battlefield, the ground blasts upward providing access to otherwise unreachable areas or providing cover against approaching enemies. Surrounded on all sides by Pacifican forces, Brody heaves a vortex grenade, creating a swirling tornado-like mass of boulder, dirt and debris to dispatch his foes. These are just a few samples of the possibilities for Terrain Deformation. Players not only change the battlefield they change the face of the battle itself
Not bad A game to play one time. I finished, and liked this game, but is not replayable. Good idea terrain deformation, but this is the only thing that makes this game original. If fracture had not terrain deformation would be a horrible generic third person shooter.
mediocre First of all the ps3 version has a horrible audio glitch that makes the sound come on and off. The actual game is fun for about a level or two but after you get over the ground deformation it's just another mediocre 3rd person shooter with very generic looking characters.
you should give this game a try hmm where can i start, strange concept, worth playing for the price at this time, better get it while its discounted, its a steal
Fun for 30 minutes, the rest are forgettable Great idea of terrain deformation, and that alone is awesome. but the level design is really bad and uses the idea in the worst ways. I don't know how they managed to make such a cool and original idea seem so bad. so much wasted potential.