Overlord II is the sequel to the hit warped fantasy action adventure that had players being delightfully despotic. In Overlord II, a new Overlord and a more powerful army of Minions take on an entire empire in a truly epic adventure, inspired by the rise of the Roman Empire. As the Glorious Empire conquers kingdoms and destroys any sign of magic it finds, it's time to go Minion Maximus and send in the horde.
The Minions return smarter, deadlier (and funnier) and are ready to fight in large scale battles that will see their wild pack mentality squaring up to the organised legions of the Glorious Empire. As ever, they'll do anything and everything the Overlord commands of them, especially now that they can run ravage and wreck buildings and scenery. They've also learn to ride: In Overlord II Minions will be able to mount up and ride wolves and other magical creatures around the landscape and take them into battle, making our band of merry fighters faster and fiercer than ever before.
Play it for the charm There are almost no changes from the first version of this game (except maybe to increase the repulsiveness - clubbing seals, anyone?!) which may turn off players of the first version. I personally don't mind that much, the setting is a little different and I enjoyed the first one enough to be happy with more of the same.
Luckily this time around they've included a map, which helps immensely, but the objectives can be very obscure sometimes, which will lead to a lot of unnecessary running around trying to figure out what to do.
The minions are probably even more entertaining than in the first game, although they can be a little difficult to control sometimes, especially when trying to rally them at certain points where they can aim at the wrong objective. This aiming problem also extends to the Overlord himself, and you can find yourself sending minions to the wrong house or killing the wrong citizen. Load times can also be a little slow.
While playing this I did find myself thinking that this game is really nothing new, and the gameplay really isn't that exciting, but the game has a lot of polish, and the minions are a lot of fun to have around. These aspects keep me coming back.
All the charm and quirkiness of the first. The sequel to Overlord still shares some of the originals flaws, but fans of the first will be pleased to hear the charm, wit and character are still as abundant as ever.
It's good, but not suprise If you have played Overlord: Raising Hell, it is not really surprise to us. The new gameplay story is not really attractive even to new or old player.
Lord is always about to die in this game, but better than last game.
Biggest disappointment of the year I really enjoyed _Overlord_, which came across as a scruffy product made by a scrappy company. The sequel, on the other hand, stinks of a money grab: it's chock-full of good intentions that need several more revisions to actually be workable, or fun. The map is a good exemplar of the whole: the first game didn't have one at all, and this one does, but it's very clunky to use, and the in-HUD minimap is a microscopic morass of greys and browns that isn't able to tell you anything useful. This surely could have been fixed by, you know, asking people if they could use the map, but the publisher clearly wanted to strike while the _Overlord_ iron was hot. The whole thing is shoddy as a consequence, from the not-infrequent crashes to the sketchy voice-acting to the terrible cinematography to the parade of poor or incomplete design decisions. Someone really wanted to make _Fable II_ again, and for it to only take a year or so. The result is wretched, and very, very disappointing. Don't buy.