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product info
Armored Core 4
Sega
Compatible with Xbox360™
Get informed when this item is in stock by using our Personal Agent from the right.
Sega
Compatible with Xbox360™
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sold Out of print / Out of stock
Compatibility
features
- Multiplayer functionality allows up to eight players to battle online.
- Join one of six factions specializing in different aspects of battle.
- 30 missions played out in detailed futuristic 3D environments.
- Fly through canyons and rip through cities battling multiple enemies.
- Deploy "Quick Boost" and "Over Boost" features for precise explosive movement and precision control of AC units.
- Engage "Primal Armor" the all-new defense shield that adjusts its strength according to specific battle conditions.
description
Armored Core®, the mech action game that defined the mech genre is back to take on next-generation platforms! Armored Core® 4 reinvigorates the brand by offering an all-new storyline, new environments, and online capability. The 10th anniversary of the acclaimed franchise will be punctuated with a leap to next-generation platforms that will ensure the highest quality in both gameplay and visual performance.
further info
| Release Date | Mar 26, 2007 |
| Language | English |
| Genre | Action |
| Version | US |
| ESRB Teen Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language. |
|
| PAX-Code | PAX0001424889 |
| Catalog No. | 68012 |
| Item Code | 010086680126 |
useful links
customer reviews
| Average rating: |
|
(3.5 out of 5) |
| Total votes: | 4 |
If you are familiar with Armored Core 4, why not let others know?
Showing the last 3 reviews, out of a total 3 reviews. Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the Play-Asia.com team.
inaka_rob (162) on 27, Oct. 2011 07:19 (HKT)
I threw this game away
I have picked up a few AC games in my life. This is the 3rd one I played. I never really cared for any of the AC games. They take an acquired taste. This game was particularly dry and boring. I can overlook graphics. I have played and enjoyed plenty of games that didn't have the best graphics, but this game is horrible. This is ps2 era graphics... no joke. The combat is BORING! so boring. For me the worst part was you have to spend 5 to 15 minutes preparing your AC unit for battle. That is fine but some, many, missions are 30 seconds long. this game is a BIG time snooze fest. If you are a HUGE AC fan, then I suggest you still skip this game and become a fan of something else becuase there are WAY WAY WAY better games out there.
I have picked up a few AC games in my life. This is the 3rd one I played. I never really cared for any of the AC games. They take an acquired taste. This game was particularly dry and boring. I can overlook graphics. I have played and enjoyed plenty of games that didn't have the best graphics, but this game is horrible. This is ps2 era graphics... no joke. The combat is BORING! so boring. For me the worst part was you have to spend 5 to 15 minutes preparing your AC unit for battle. That is fine but some, many, missions are 30 seconds long. this game is a BIG time snooze fest. If you are a HUGE AC fan, then I suggest you still skip this game and become a fan of something else becuase there are WAY WAY WAY better games out there.
PuNiao (365) on 17, May. 2007 08:49 (HKT)
Armored Core 4
If you're new to the Amored Core 4 (AC) series, be warned - 20 fingers are not enough to play this game well. Between flying with the thrusters, managing the overboost and countering enemy missile strikes with your own, you'll have your hands full just staying on your feet. The Armored Core series has always been about two things - designing your giant robot warriors or "mechs" and taking them into battle. But hardcore mech fans will probably spend more time in the garage than on the battlefield. There, you can customise just about everything about your mech, from the type of legs to the armanents carried.
Just like its predecessors, AC places a great emphasis on the customisable process, with each and every part having a distant effect on your mech's performance. Added one too many cannons to your mech? You'll have to choose four legs or tank treads if you want to keep your aim true while firing your huge guns. If you prefer to get up close and personal with your foes, AC4 lets you do that, too. Outfit your mech with laser blades and good boosters to give yourself the advantage of speed. A nice feature of the design system is the ability to let the system auto-balance your mech's stabilisers. This means players unfamiliar with the stabilisation settings can just pick the weapons they want and let the system optimise the rest. This is a friendly option for less experienced players.
After you've completed your tweaking, it's time to head out. And this is where the cracks in the shiny facade of AC4 begins to show. The mission system of AC4 is pretty standard - as a mercenary, you accept jobs for cash. Complete these jobs, and you can spend your hard-earned money on better parts in the shop. Each mission, however, can be painfully short, with some lasting no more than a minute or two. So, just as you're beginning to get into the groove, the mission announces itself complete and you're yanked back to the mission select screen. The graphics, while much improved from AC4's predecessors, could still do with a little more polish, especially in indoor battles. Mission design was a bit of a mixed bag.
Developers From Software have clearly thought a little harder about the tasks they throw at you. In one mission, you're expected to freefall into a giant chimney and destroy the enemies lurking in the structure beneath. This would be easy, if not for the ground-based cannons firing at you. To succeed, you must dodge the enemy fire and still manage to avoid the sides of the chimney at the same time - talk about frantic. The level design, however, is still as barren and sparse as ever, with little life or soul to the areas you'll venture into.
Despite the nitpicks, the action is still solid, after all, this is a game that lets you build and pilot a spider-legged mech with giant plasma cannons on each shoulder. If you can look past the inconsisten mission design and the bewildering controls, there is a solid core of fun to be had.
If you're new to the Amored Core 4 (AC) series, be warned - 20 fingers are not enough to play this game well. Between flying with the thrusters, managing the overboost and countering enemy missile strikes with your own, you'll have your hands full just staying on your feet. The Armored Core series has always been about two things - designing your giant robot warriors or "mechs" and taking them into battle. But hardcore mech fans will probably spend more time in the garage than on the battlefield. There, you can customise just about everything about your mech, from the type of legs to the armanents carried.
Just like its predecessors, AC places a great emphasis on the customisable process, with each and every part having a distant effect on your mech's performance. Added one too many cannons to your mech? You'll have to choose four legs or tank treads if you want to keep your aim true while firing your huge guns. If you prefer to get up close and personal with your foes, AC4 lets you do that, too. Outfit your mech with laser blades and good boosters to give yourself the advantage of speed. A nice feature of the design system is the ability to let the system auto-balance your mech's stabilisers. This means players unfamiliar with the stabilisation settings can just pick the weapons they want and let the system optimise the rest. This is a friendly option for less experienced players.
After you've completed your tweaking, it's time to head out. And this is where the cracks in the shiny facade of AC4 begins to show. The mission system of AC4 is pretty standard - as a mercenary, you accept jobs for cash. Complete these jobs, and you can spend your hard-earned money on better parts in the shop. Each mission, however, can be painfully short, with some lasting no more than a minute or two. So, just as you're beginning to get into the groove, the mission announces itself complete and you're yanked back to the mission select screen. The graphics, while much improved from AC4's predecessors, could still do with a little more polish, especially in indoor battles. Mission design was a bit of a mixed bag.
Developers From Software have clearly thought a little harder about the tasks they throw at you. In one mission, you're expected to freefall into a giant chimney and destroy the enemies lurking in the structure beneath. This would be easy, if not for the ground-based cannons firing at you. To succeed, you must dodge the enemy fire and still manage to avoid the sides of the chimney at the same time - talk about frantic. The level design, however, is still as barren and sparse as ever, with little life or soul to the areas you'll venture into.
Despite the nitpicks, the action is still solid, after all, this is a game that lets you build and pilot a spider-legged mech with giant plasma cannons on each shoulder. If you can look past the inconsisten mission design and the bewildering controls, there is a solid core of fun to be had.
PuNiao (365) on 17, May. 2007 08:47 (HKT)
Armored Core 4
If you're new to the Amored Core 4 (AC) series, be warned - 20 fingers are not enough to play this game well. Between flying with the thrusters, managing the overboost and countering enemy missile strikes with your own, you'll have your hands full just staying on your feet. The Armored Core series has always been about two things - designing your giant robot warriors or "mechs" and taking them into battle. But hardcore mech fans will probably spend more time in the garage than on the battlefield. There, you can customise just about everything about your mech, from the type of legs to the armanents carried.
Just like its predecessors, AC places a great emphasis on the customisable process, with each and every part having a distant effect on your mech's performance. Added one too many cannons to your mech? You'll have to choose four legs or tank treads if you want to keep your aim true while firing your huge guns. If you prefer to get up close and personal with your foes, AC4 lets you do that, too. Outfit your mech with laser blades and good boosters to give yourself the advantage of speed. A nice feature of the design system is the ability to let the system auto-balance your mech's stabilisers. This means players unfamiliar with the stabilisation settings can just pick the weapons they want and let the system optimise the rest. This is a friendly option for less experienced players.
After you've completed your tweaking, it's time to head out. And this is where the cracks in the shiny facade of AC4 begins to show. The mission system of AC4 is pretty standard - as a mercenary, you accept jobs for cash. Complete these jobs, and you can spend your hard-earned money on better parts in the shop. Each mission, however, can be painfully short, with some lasting no more than a minute or two. So, just as you're beginning to get into the groove, the mission announces itself complete and you're yanked back to the mission select screen. The graphics, while much improved from AC4's predecessors, could still do with a little more polish, especially in indoor battles. Mission design was a bit of a mixed bag.
Developers From Software have clearly thought a little harder about the tasks they throw at you. In one mission, you're expected to freefall into a giant chimney and destroy the enemies lurking in the structure beneath. This would be easy, if not for the ground-based cannons firing at you. To succeed, you must dodge the enemy fire and still manage to avoid the sides of the chimney at the same time - talk about frantic. The level design, however, is still as barren and sparse as ever, with little life or soul to the areas you'll venture into.
The game itself is in Japanese, and comes with a English-cum-Chinese manual. And once you learn your way around the menus, the language barrier is not too high. Despite the nitpicks, the action is still solid, after all, this is a game that lets you build and pilot a spider-legged mech with giant plasma cannons on each shoulder. If you can look past the inconsisten mission design and the bewildering controls, there is a solid core of fun to be had.
If you're new to the Amored Core 4 (AC) series, be warned - 20 fingers are not enough to play this game well. Between flying with the thrusters, managing the overboost and countering enemy missile strikes with your own, you'll have your hands full just staying on your feet. The Armored Core series has always been about two things - designing your giant robot warriors or "mechs" and taking them into battle. But hardcore mech fans will probably spend more time in the garage than on the battlefield. There, you can customise just about everything about your mech, from the type of legs to the armanents carried.
Just like its predecessors, AC places a great emphasis on the customisable process, with each and every part having a distant effect on your mech's performance. Added one too many cannons to your mech? You'll have to choose four legs or tank treads if you want to keep your aim true while firing your huge guns. If you prefer to get up close and personal with your foes, AC4 lets you do that, too. Outfit your mech with laser blades and good boosters to give yourself the advantage of speed. A nice feature of the design system is the ability to let the system auto-balance your mech's stabilisers. This means players unfamiliar with the stabilisation settings can just pick the weapons they want and let the system optimise the rest. This is a friendly option for less experienced players.
After you've completed your tweaking, it's time to head out. And this is where the cracks in the shiny facade of AC4 begins to show. The mission system of AC4 is pretty standard - as a mercenary, you accept jobs for cash. Complete these jobs, and you can spend your hard-earned money on better parts in the shop. Each mission, however, can be painfully short, with some lasting no more than a minute or two. So, just as you're beginning to get into the groove, the mission announces itself complete and you're yanked back to the mission select screen. The graphics, while much improved from AC4's predecessors, could still do with a little more polish, especially in indoor battles. Mission design was a bit of a mixed bag.
Developers From Software have clearly thought a little harder about the tasks they throw at you. In one mission, you're expected to freefall into a giant chimney and destroy the enemies lurking in the structure beneath. This would be easy, if not for the ground-based cannons firing at you. To succeed, you must dodge the enemy fire and still manage to avoid the sides of the chimney at the same time - talk about frantic. The level design, however, is still as barren and sparse as ever, with little life or soul to the areas you'll venture into.
The game itself is in Japanese, and comes with a English-cum-Chinese manual. And once you learn your way around the menus, the language barrier is not too high. Despite the nitpicks, the action is still solid, after all, this is a game that lets you build and pilot a spider-legged mech with giant plasma cannons on each shoulder. If you can look past the inconsisten mission design and the bewildering controls, there is a solid core of fun to be had.
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