The Dunia Engine was built specifically for Far Cry® 2 by the award-winning Ubisoft Montréal development team. It delivers the most realistic destructible environments and amazing special effects
Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that will make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives
from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper
description
Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force
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FarCry 2 Like many open-ended games, Far Cry 2 is one that can be frustrating during the first hour of play but fully rewarding as you delve deeper. You play a hitman sent to a war-torn African country, but end up being a gun-for-hire used by its various factions. The game has some of the most innovative features in a first-person shooter in years. Let's start with the landscape. For the first time, you not only destroy things like crates (yawn) but also set fire to a dry patch of grass to force your enemy into a corner. You can wait until nightfall, when visibility is poor, to strike fear into them with a sniper rifle. Or how about firing a round into an ammo cache and seeing the stray bullets being sprayed in all directions? It is devilish but so much fun. The environment is so dynamic that no single gunfight ends up the same way.
Wind direction counts too. If you throw a fire bomb into the grass, make sure the heat does not spread back towards you. The computer opponents and friendly buddies, who will save you should you be injured, are also pretty smart. When you snipe at the enemy, they will usually take cover behind a building. Braver ones will hop onto a Landrover and gun for you. You just never know what you are going to get next, I ended up looking over my shoulder more often than in any shooter I have played. The weapons are great too. The flare gun gives you a nice bush fire when you shoot it into the grass, while the flame-thrower is the ultimate short-range weapon - just one burst of the flame and everything in its wake gets incinerated. To make things more realistic, weapons jam during fights and the way the characters clears, say, an M16 rifle, is as realistic as the way you would do it when you are in national service. Graphics-wise, I would say Far Cry 2 is excellent, though slightly short of what Crysis offers in terms of dynamic lighting. But then again, Far Cry 2 has a truly interactive environment - you will be spellbound standing there, watching a tree catch fire and being consumed to the last leaf.
I would have given it a 9/10, if not for the fact that some parts of the game are repetitive. Unlike Grand Theft Auto, not much of the story is integrated into Far Cry 2's gameplay. Sometimes you seem to be attacking an endless bunch of guard posts and convoys on the way to a mission. To make things more frustrating, you sometimes do not "unlock" a guard post despite killing everyone there. The other bug is that you die - ostensibly from malaria that you got early in the game - whenever you stray out of some designated area of combat. Strange because it gives lie to the idea that you can freely roam about every place on the map, a la Grand Theft Auto. However, despite these problems, the game still gets you going because of its biggest strength - the dynamic gameplay. No other shooter I have played since Quake, that seminal first-person shooter in the 1990s, have redefined gameplay as much as Far Cry 2 - and that is high praise.
Very good Great graphics, great gameplay, good story. The downside is that the gameplay tends to get repetitive... and I sold the game without completing it (was getting to annoying and boring).
6underground(41) on 07, Nov. 2008 15:28 (HKT)
No title After selecting the main character, instantly one is put in a demonstration of FC2 environmental graphics. The clarity and display instantly blow ones mind. There is one objective to complete: Take Out JACKAL. Though struck with malaria, the character is instantly put into action. With weapons that realistically jam and break, pulling out bullets from a gushing arm, the game makes one think that a new design is coming on into the gaming industry. Though speaking about all the great features that it has. Let's not forget that no game is perfect. The continuous unnecessary fighting scenes begin to take a toll on you after a few hours into the game. It won't mean much to a gamer that is blood thirsty and on a rampage using any weapon he/she can get a hold of. From assault rifles, snipers, pistols to the power of a bazooka. Oh, and lets not forget to sharpen that handy machete to take out an enemy when ur out of bullets. BUY IT!
Totaly Awesome Excellent collectors edition , totaly worth buying , thanks for the fast shipping & excellent customer support play-asia , excellent game , a solid fps of this gen , worth the wait , optimised very well , works very well even on very high settings if you have a 8600 GT Gpu along with 2 gigs of ram on a dual core CPU , Highly Recommend .
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