A variety of visual cues delivers the true drivers experience including a three-dimensional HUD that mimics driver head movement, inertia and G-forces
What kind of driver are you? Driver profile tracks the players evolution as a race driver from event to event. This system is made up of a drivers personality on the track, their success rate and any profile points and badges accrued all of which work together to create a tailor-made career and gameplay experience
When the player hits a static object or opponent car, the player will feel like they are 'taking damage'
Need for Speed SHIFT features a comprehensive customization option that lets the player tailor every aspect of the cars performance and styling
Nearly 70 licensed cars are available including the Pagani Zonda F, Audi RS4, and Porsche 911 GT3 RSR
詳細描述
Need for Speed SHIFT is an all-new simulation racing IP that combines the true drivers experience with real-world physics, pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a simulation experience that replicates the true feeling of driving high-end performance cars.
Players are thrust into the loud, visceral, intense, athletic experience of racing a car on the edge of control from the drivers perspective through the combination of perception based G-forces, the hyper reality of the cockpit view, and the brutal experience of a first person crash dynamic. Need for Speed SHIFT features an accurate, accessible physics-based driving model that allows you to feel every impact, every change of track surface and every last bit of grip as you push yourself to the edge.
The all-new driver profile is the ultimate extension of the true drivers experience. This system gives each player a unique persona based on a players driving skill and style - aggressive or precise. Driver profile impacts how a player unlocks cars, overall career progression and online matchmaking. In Need for Speed SHIFT, how you drive is who you are behind the wheel.
Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2.
immersive Very good immersion, great sounds, great feeling, physics are ok for the slower cars.
AI is ok, but generally follow their line and bump u off if you're in the way.
Online play is also very fun, but be patient as there are a lot of ppl with only purpose of ramming. (as with all online car racing)
It does get fairly hard for the faster cars tho, if you're leaving the physics/difficulty on hardest. but the low/super fast car bounces like crazy on some tracks, wether realistic or not (probably is as going full speed over a bump at 150kmh on a very low car isn't going to be pleasant)
A few bugs annoying with tuning, and online play, still to be ironed out by EA. with a patch to be released soon.
All in all great filler till GT5 comes out, but i'm enjoyin online immensely.
Nice feeling, but shabby physics As previously stated, the graphics are gorgeous, the sound is nothing short of awesome, and the attention to detail in the cockpit view make for a very satisfying "driver experience", just as the PR promised.
However in terms of gameplay, I found the physics of the cars to be disappointing especially when you reach higher tiers - the cars "bounce" way too much, causing very infrequent wipe-outs, which is very frustrating. Some cars are downright impossible to control correctly while (thankfully) a few others handle significantly better. Some tuning can address that to a certain point, but this is particularly obvious in invitational events (with no access to tuning).
I was also disappointed by the opponents' AI, which makes for spectacular crashes, but also crashes into your own vehicle way too often, driving you off the road if not totaling your car, effectively ruining the race for you. Very frustrating.
There is no real incentive to go through with the campaign mode, which is really nothing more than a series of unrelated races. Besides, money flows, making it easy to buy the best cars and fly through most of the races. The drift events are to be ignored completely, for they are simply impossible to master.
Albeit these defaults, it's still a fun racer with an outstanding sense of speed and immersion, which plays great especially with a wheel, but only to a certain point. Some serious weaknesses become more apparent in the later tiers, so don't expect a lot of lasting appeal out of it.
Nice change, but its not quite perfect This was meant to be the game that would be my answer to Forza 3 (since I have no X360), it almost gets there but there's a couple of things that hold it down, namely: camera controls, paint customisation & sloppy driving physics that cause your car to slide constantly no matter how good the car is. Overlooking these 3 issues though its still a solid & fun game