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features
Wii Wheel: Transform your Wii Remote in to a steering wheel that feels natural in anyone's hands.
Worldwide Racing: Play with up to three friends locally or challenge up to 11 friends via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet! All tracks and modes of play are available for online races.
Mario Kart Channel: Visit the Mario Kart Channel on your Wii Menu to check regional and worldwide stats, friend rankings, download ghost data, participate in worldwide Time Trial events, and more!
New Wheels and Courses: cruise brand-new tracks and arenas, or enjoy a blast from the past going fender-to-fender on one of the classics. Tired of riding on four wheels? Bust out one of the all-new motorbikes for special tricks and techniques.
description
Mario Kart is heading to the Wii and it's bigger than ever. The game boasts a new exprience including this time the intense Mario Kart action you've come to know and love with a few added bonuses including online, including battle mode for the first time ever and motocycles. New tracks, vehichles, characters are also added to the experience.
ESRB Everyone Titles rated E (Everyone) have content that may be suitable for ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
Showing the last 5 reviews, out of a total 8 reviews. Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the Play-Asia.com team.
matrax65(5) on 17, Jun. 2009 15:06 (HKT)
little dissapointing To be honest I haven't played any Mario Kart since Mario Kart 64 and I feel a little ripped off cauz it still plays the same and has nothing to do about your driving skillz. also the wheel is kinda stupid.
ShadowXjking(3) on 22, Nov. 2008 09:11 (HKT)
THIS GAME SUCKS!!!!! this game has nothing to do with skill at all, it's only about the items you get.
PuNiao(365) on 24, May. 2008 03:47 (HKT)
Mario Kart Wii Mario Kart Wii (MK Wii) needs a name change. And not just because its current title is a dull juxtaposition of the game franchise (Mario Kart) and the platform this instalment is for (Wii). This latest mascot racing game from Nintendo is still about zipping and drifting around 32 tracks set in locales featured in other Mario games. Sixteen are new while the other 16 are re-mastered from previous instalments. But now, in addition to the go-karts, you also have access to motorbikes which you might think are second-class vehicles, given the same title. Think again. Bikes are really the alpha mode of transport here. Returning MK players might initally find the bikes to be just an alternative - with lower top speeds, tighter handling and some trial-and-error time before getting used to it. But once, the proverbial training wheels are off, many players will unlikely want to go back to karts. Not only can the bikes turn on a dime, they also perform wheelies that let them exceed their top speeds and go faster than karts on a straight road. The sole drawback with thw bikes is that they have weaker mini-turbos - temporary speed boosts you earn by drifting around corners. But you can easily compensate for that by drifting many times consecutively during a wide turn. Bikes are clearly better. But don't take my word for it. Take a look at the worldwide time trials: With the exception of seven tracks, all the best times were recorded by bikers. It's a discerning truth, but not a deal-breaking one. Make no mistake, MK Wii is the most feature complete entry in the series yet. Once again, there is no compulsive single-player career mode. Instead, Grand Prix mode has you racing against computer opponents under various settings to unlock a host of hidden vehicles and characters, including your custom Wii avatar. But multi-player is what MK has always been about. And in that respect, the 12-player, usually lag-free online multi-player support is a godsend. You can also trade recordings of your race performances (called ghost data) with your friends, or download from random strangers so you pit yourself against them. Casual players who play for fun and not to win will also be pleasantly surprised at how intuitive and spot-on the motion controls are. Hold the Wii remote controller sideways or mount it into the Wii Wheel accessory that comes bundled with this game, and you'll be able to steer your vehicle with great precision. On the flipside, jaded MK players who have long been disgruntled with the happy-go-lucky nature of the game will not be appeased. For instance, you could have been hogging the pole position only to lose it at the last moment to some lucky punk possessing a super power-up. They will have to wait till the developers finally get around to balancing the finer subtleties of the game in Mario Kart Wii 2. Or should I say Mario Motorcross Wii 2: Also Featuring Go-Karts?
majinvegeta(3) on 15, May. 2008 05:43 (HKT)
gets boring very fast And again a Wii game everyone seems to hype as much as possible which is in my opinion totaly boring in no time.
Only thing that could rescue this game is Online mode if there is interest in this.
iandaemon(18) on 15, May. 2008 04:01 (HKT)
Fun, but frustrating This game is fun, it's a Mairo Kart game after all, but the 'rubber-band AI' is some of the worst I have ever seen and definitely makes the game frustrating.
The online gameplay is a great addition to the series though.
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