Cliquez sur la galerie ci-dessous pour agrandir les images de Final Fantasy Fables: Chocobo's Dungeon.
caractéristiques
Beautiful visuals create an incredibly vivid Final Fantasy atmosphere on the Wii for the first time
Chocobo, a venerable icon from Final Fantasy, can learn familiar jobs from the Final Fantasy franchise (White Mage, Black Mage, etc)
Unlock the Job Change function and change jobs as you adventure through dungeons
Famous Final Fantasy monsters and creatures appear as enemies to be battled in the dungeons
description
One day, treasure hunters Chocobo and Cid happen upon a strange town. The town is Lostime, where the townspeople believe that forgetting is the key to happiness.
Whenever the bell on the clocktower rings, they forget their sad memories, aggressive impulses...somtimes even their own names.
Then a boy named Raffaello comes to town. He is able to create dungeons out of people's memories and help them remember the past...
plus d'infos
Date de sortie
Jul, 14. 2008
Genre
RPG
Origine
Version US
ESRB Everyone 10 Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes.
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PuNiao(365) on 19, Sep. 2008 18:45 (HKT)
Final Fantasy Fables: Chocobo's Dungeon Final Fantasy Fables: Chocobo Dungeon is one of those cross-genre titles that makes great attempts to appeal to players but ultimately fails. On the surface, the cutesy graphics and iconic yellow chocobos - a sort of oversized chicken - draw us into the village of Lost Time. Here, a bell wipes out everyone's memories daily and hides a dark secret the villagers work to uncover. Dig deeper and the game's difficulty ramps up immensely. Dungeons, visited to save the townspeople's memories, are randomly created with each session and turn-based. When you take one step in a dungeon, every other monster takes one step as well. Ambushes are frequent. Food must be eaten at regular intervals on long hauls or players starve to death.
Dying forces players out of the dungeon and cause them to lose everything, save the swords or armors they are wearing. To make matters worse, challenges, which players must complete in order to gain special abilities, often impose rules such as lowering a character's levels. These make it difficult, if not impossible, to complete. Considering the game's casual target audience, the sudden spikes in difficulty make for a frustrating gaming experience. Its randomness - presenting lucky players with powerful weapons early or cursing them with little food and eve less cash - as well as frustrating challenges mean that only the hardest of hardcore dungeon crawlers would find it enjoyable.
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