A re-imagining of the original Silent Hill that turns everything you thought you knew on its head
The game watches you and adapts to your actions to create unique experience to each player and intensify their fears
Implementation of a cell phone as the user interface, which acts as a story telling device, map, puzzle helper, and camera that provides seamless flow with no interruption in gameplay
New nightmare sequences focus on escape and evasion rather than direct confrontation
Silent Hill: Shattered Memories will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka
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The story follows Harry Mason, who wakes up after a car accident to find that his daughter Cheryl is missing. Harry will wander the snowy streets of Silent Hill searching for answers of her disappearance, but when the world freezes over, he will need to escape the lumbering demons that haunt his steps. Harry will need to navigate both worlds to discover the truth; not just about his missing daughter, but also the type of person he actually is.
Eerie reimagining of a classic Silent Hill: Shattered Memories isn't a really long game -- you'll be finished in about 7 or 8 hours.
However, what you get is an extremely creepy game with some novel gameplay mechanics customised for the Wiimote. Eg the Wiimote serves as the player's torchlight, which serves to illuminate your way in mostly dark environments. You also get a smartphone in the game which allows you to take pictures and collect clues to help solve puzzles. Overall, a very elegant system which works very well without too much waggling.
The game also has a much-touted player profiling feature which customises the content and characters depending on questions put to you by a psychiatrist in the game. Replaying it by giving different answers to the psychiatrist does indeed change things, tho not in a big way -- characters dress and look differently, posters on walls change and certain areas will look different. It's an interesting effect and extends replayability, if only for the curiosity of seeing things a little differently the second time around.
The game is split between action and exploration -- exploration levels have you solve environmental puzzles to unlock doors, while action sequences have you running away from the bizzare creatures that appear as the world around you freezes.
Overall, a good game, and surprisingly engaging even though you have no weapons and can't ever fight back against the monsters.