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	<title>New products in category Games/GameCube&amp;trade;/Accessories/Accessories from Nintendo</title>
	<description>Recent additions to our product categories.</description>
	<language>en-us</language>
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		<title><![CDATA[Nintendo AV Cable <img src="http://image.play-asia.com/shop/p2.gif" style="vertical-align: text-top; background: url( http://image1.play-asia.com/shop/sprite_square3.png ) no-repeat; background-position: -256px -64px; display: inline;  border: 0; width: 77px; height: 14px;"  title="" alt="" />]]></title>
		<link>http://www.play-asia.com/paOS-13-71-24-47-rss2-70-37g5.html</link>
		<image>http://image1.play-asia.com/90/8b/pa.149621.1.jpg</image>
		<price>US$ N/A</price>
		<release_date></release_date>
		<pax>PAX0002543846</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-24-47-rss2-70-37g5.html"><img src="http://image1.play-asia.com/90/8b/pa.149621.1.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
The AV Cable allows you to connect your Game Cube, Nintendo64 or even Super Nintendo (Super Famicom) machine to your TV. This is a standard AV lead.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<title><![CDATA[Memory Card 59 (loose) <img src="http://image.play-asia.com/shop/p2.gif" style="vertical-align: text-top; background: url( http://image1.play-asia.com/shop/sprite_square3.png ) no-repeat; background-position: -256px -64px; display: inline;  border: 0; width: 77px; height: 14px;"  title="" alt="" />]]></title>
		<link>http://www.play-asia.com/paOS-13-71-26-47-rss2-70-373p.html</link>
		<image>http://image4.play-asia.com/90/8a/pa.149173.1.jpg</image>
		<price>US$ N/A</price>
		<release_date></release_date>
		<pax>PAX0002536230</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-26-47-rss2-70-373p.html"><img src="http://image4.play-asia.com/90/8a/pa.149173.1.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
The GameCube, like many other consoles, gets its game DATA FROM unwriteable disc media, so, unlike Nintendo's cartridge-based games of yore, you'll need this accessory to save your place in the game, store your preferences, and preserve the stats of your sports games. The GameCube Memory Card 59 is really small--about the size and weight of a poker chip--and comes with 4 MB flash memory (divided INTO 59 blocks, hence the name), which should be enough to get you started. If you want to archive all your games for posterity, though, you're going to need more than one.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
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		<title><![CDATA[Game Cube Controller (Black)]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-2z37.html</link>
		<image>http://image1.play-asia.com/90/7p/pa.138787.1.jpg</image>
		<price>US$ N/A</price>
		<release_date>Jun 15, 2006</release_date>
		<pax>PAX0002359668</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-2z37.html"><img src="http://image1.play-asia.com/90/7p/pa.138787.1.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
To increase controller stability and ease of use, Nintendo has designed two grips and grouped the controls for the left and right hands into two "systems." In addition, we have arranged the buttons on the right side in such a way that the A button home position may be set by the player, making the role of each button more intuitive. In terms of functionality, an even wider variety of controller operations is now possible. We have added an actual analog trigger on both the right and left, as well as a second analog control stick. Furthermore, we've implemented a rumble function INTO the controller itself, thus eliminating the inconvenience of inserting and removing a separate rumble accessory or replacing batteries.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
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		<title><![CDATA[Game Cube Controller (White)]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-2ola.html</link>
		<image>http://image4.play-asia.com/90/6y/pa.125182.3.jpg</image>
		<price>US$ 32.99</price>
		<release_date>Apr 22, 2008</release_date>
		<pax>PAX0002128383</pax>
		<pubDate>Tue, 22 Nov 2011 07:16:33 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-2ola.html"><img src="http://image4.play-asia.com/90/6y/pa.125182.3.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
<div style="float: none; clear: both;"></div><br />
Price: US$&nbsp;32.99 / Usually ships within 1 week]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
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		<title><![CDATA[Game Cube Controller (Purple)]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-2n9v.html</link>
		<image>http://image1.play-asia.com/90/6u/pa.123475.2.jpg</image>
		<price>US$ N/A</price>
		<release_date></release_date>
		<pax>PAX0002099364</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-2n9v.html"><img src="http://image1.play-asia.com/90/6u/pa.123475.2.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
To increase controller stability and ease of use, Nintendo has designed two grips and grouped the controls for the left and right hands INTO two "systems." In addition, we have arranged the buttons on the right side in such a way that the A button home position may be set by the player, making the role of each button more intuitive. In terms of functionality, an even wider variety of controller operations is now possible. We have added an actual analog trigger on both the right and left, as well as a second analog control stick. Furthermore, we've implemented a rumble function INTO the controller itself, thus eliminating the inconvenience of inserting and removing a separate rumble accessory or replacing batteries.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
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	<item>
		<title><![CDATA[Game Cube Controller (Platinum)]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-2m9q.html</link>
		<image>http://image4.play-asia.com/90/6s/pa.122174.1.jpg</image>
		<price>US$ N/A</price>
		<release_date>Jun 15, 2006</release_date>
		<pax>PAX0002077247</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-2m9q.html"><img src="http://image4.play-asia.com/90/6s/pa.122174.1.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
To increase controller stability and ease of use, Nintendo has designed two grips and grouped the controls for the left and right hands INTO two "systems." In addition, we have arranged the buttons on the right side in such a way that the A button home position may be set by the player, making the role of each button more intuitive. In terms of functionality, an even wider variety of controller operations is now possible. We have added an actual analog trigger on both the right and left, as well as a second analog control stick. Furthermore, we've implemented a rumble function INTO the controller itself, thus eliminating the inconvenience of inserting and removing a separate rumble accessory or replacing batteries.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<title><![CDATA[Game Cube Controller - Wario Design [Club Nintendo Limited Edition]]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-23ae.html</link>
		<image>http://image1.play-asia.com/90/5f/pa.97574.1.jpg</image>
		<price>US$ N/A</price>
		<release_date>Dec 01, 2002</release_date>
		<pax>PAX0001659047</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-23ae.html"><img src="http://image1.play-asia.com/90/5f/pa.97574.1.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
To increase controller stability and ease of use, Nintendo has designed two grips and grouped the controls for the left and right hands INTO two "systems." In addition, we have arranged the buttons on the right side in such a way that the A button home position may be set by the player, making the role of each button more intuitive. In terms of functionality, an even wider variety of controller operations is now possible. We have added an actual analog trigger on both the right and left, as well as a second analog control stick. Furthermore, we've implemented a rumble function INTO the controller itself, thus eliminating the inconvenience of inserting and removing a separate rumble accessory or replacing batteries.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
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		<title><![CDATA[Game Cube Controller - Mario Design [Club Nintendo Limited Edition] <img src="http://image.play-asia.com/shop/p2.gif" style="vertical-align: text-top; background: url( http://image1.play-asia.com/shop/sprite_square3.png ) no-repeat; background-position: -256px -64px; display: inline;  border: 0; width: 77px; height: 14px;"  title="" alt="" />]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-1pyz.html</link>
		<image>http://image4.play-asia.com/90/PA.80315.001.jpg</image>
		<price>US$ N/A</price>
		<release_date>Dec 01, 2002</release_date>
		<pax>PAX0001365644</pax>
		<pubDate>Thu, 02 Jun 2011 07:03:32 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-1pyz.html"><img src="http://image4.play-asia.com/90/PA.80315.001.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
To increase controller stability and ease of use, Nintendo has designed two grips and grouped the controls for the left and right hands INTO two "systems." In addition, we have arranged the buttons on the right side in such a way that the A button home position may be set by the player, making the role of each button more intuitive. In terms of functionality, an even wider variety of controller operations is now possible. We have added an actual analog trigger on both the right and left, as well as a second analog control stick. Furthermore, we've implemented a rumble function INTO the controller itself, thus eliminating the inconvenience of inserting and removing a separate rumble accessory or replacing batteries.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
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		<title><![CDATA[Wavebird Wireless Controller - Club Nintendo Customized Color [Club Nintendo Limited Edition] <img src="http://image.play-asia.com/shop/p2.gif" style="vertical-align: text-top; background: url( http://image1.play-asia.com/shop/sprite_square3.png ) no-repeat; background-position: -256px -64px; display: inline;  border: 0; width: 77px; height: 14px;"  title="" alt="" />]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-1per.html</link>
		<image>http://image1.play-asia.com/90/PA.79587.001.jpg</image>
		<price>US$ N/A</price>
		<release_date></release_date>
		<pax>PAX0001353268</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-1per.html"><img src="http://image1.play-asia.com/90/PA.79587.001.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
Wouldn't it be nice to play games without a cord stretching across your living-room floor, especially if you have little kids or large dogs in your household? Nintendo's Wave Bird isn't the first wireless controller ever brought to market, but it's a whole lot better than what came before. You may remember a brief fad a few years ago with spotty infrared devices. These units failed because they were a lot heavier than standard controllers, and also because they required a direct line of sight between the controller and the infrared receiver. The Wave Bird is much lighter (it weighs a bit more than a regular controller) and uses radio frequency signals for reliable game control at distances of up to 20 feet. Unless your playing on a stadium-size TV screen, that should be more than enough. The unit will last for about 100 hours of use on just two AA batteries and has 16 channel frequencies, so you'll easily be able to hook up four controllers without interference.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
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		<title><![CDATA[Game Cube Controller - Luigi Design [Club Nintendo Limited Edition]]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-19g4.html</link>
		<image>http://image4.play-asia.com/90/PA.58900.001.jpg</image>
		<price>US$ N/A</price>
		<release_date>Dec 01, 2002</release_date>
		<pax>PAX0001001589</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-19g4.html"><img src="http://image4.play-asia.com/90/PA.58900.001.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
To increase controller stability and ease of use, Nintendo has designed two grips and grouped the controls for the left and right hands INTO two "systems." In addition, we have arranged the buttons on the right side in such a way that the A button home position may be set by the player, making the role of each button more intuitive. In terms of functionality, an even wider variety of controller operations is now possible. We have added an actual analog trigger on both the right and left, as well as a second analog control stick. Furthermore, we've implemented a rumble function INTO the controller itself, thus eliminating the inconvenience of inserting and removing a separate rumble accessory or replacing batteries.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
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		<title><![CDATA[Game Cube Controller - Club Nintendo Original Design [Club Nintendo Limited Edition] <img src="http://image.play-asia.com/shop/p2.gif" style="vertical-align: text-top; background: url( http://image1.play-asia.com/shop/sprite_square3.png ) no-repeat; background-position: -256px -64px; display: inline;  border: 0; width: 77px; height: 14px;"  title="" alt="" />]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-13e9.html</link>
		<image>http://image1.play-asia.com/90/PA.51057.001.jpg</image>
		<price>US$ N/A</price>
		<release_date>Dec 01, 2002</release_date>
		<pax>PAX0000868258</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-13e9.html"><img src="http://image1.play-asia.com/90/PA.51057.001.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
To increase controller stability and ease of use, Nintendo has designed two grips and grouped the controls for the left and right hands INTO two "systems." In addition, we have arranged the buttons on the right side in such a way that the A button home position may be set by the player, making the role of each button more intuitive. In terms of functionality, an even wider variety of controller operations is now possible. We have added an actual analog trigger on both the right and left, as well as a second analog control stick. Furthermore, we've implemented a rumble function INTO the controller itself, thus eliminating the inconvenience of inserting and removing a separate rumble accessory or replacing batteries.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
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		<title><![CDATA[Wavebird Wireless Controller - Gundam Chars Customized Color [Club Nintendo Limited Edition] <img src="http://image.play-asia.com/shop/p2.gif" style="vertical-align: text-top; background: url( http://image1.play-asia.com/shop/sprite_square3.png ) no-repeat; background-position: -256px -64px; display: inline;  border: 0; width: 77px; height: 14px;"  title="" alt="" />]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-rjq.html</link>
		<image>http://image4.play-asia.com/90/PA.35702.001.jpg</image>
		<price>US$ N/A</price>
		<release_date></release_date>
		<pax>PAX0000607223</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-rjq.html"><img src="http://image4.play-asia.com/90/PA.35702.001.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
Wouldn't it be nice to play games without a cord stretching across your living-room floor, especially if you have little kids or large dogs in your household? Nintendo's Wave Bird isn't the first wireless controller ever brought to market, but it's a whole lot better than what came before. You may remember a brief fad a few years ago with spotty infrared devices. These units failed because they were a lot heavier than standard controllers, and also because they required a direct line of sight between the controller and the infrared receiver. The Wave Bird is much lighter (it weighs a bit more than a regular controller) and uses radio frequency signals for reliable game control at distances of up to 20 feet. Unless your playing on a stadium-size TV screen, that should be more than enough. The unit will last for about 100 hours of use on just two AA batteries and has 16 channel frequencies, so you'll easily be able to hook up four controllers without interference.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
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		<title><![CDATA[Nintendo S-Video Cable <img src="http://image.play-asia.com/shop/p2.gif" style="vertical-align: text-top; background: url( http://image1.play-asia.com/shop/sprite_square3.png ) no-repeat; background-position: -256px -64px; display: inline;  border: 0; width: 77px; height: 14px;"  title="" alt="" />]]></title>
		<link>http://www.play-asia.com/paOS-13-71-24-47-rss2-70-5z2.html</link>
		<image>http://image1.play-asia.com/90/PA.07742.001.jpg</image>
		<price>US$ N/A</price>
		<release_date>Nov 21, 1990</release_date>
		<pax>PAX0000131903</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-24-47-rss2-70-5z2.html"><img src="http://image1.play-asia.com/90/PA.07742.001.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
The S-Video Cable allows you to connect your Game Cube, Nintendo64 or even Super Nintendo (Super Famicom) machine to your TV. This is a standard S-Video lead.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
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		<title><![CDATA[Memory Card 1019]]></title>
		<link>http://www.play-asia.com/paOS-13-71-26-47-rss2-70-5g4.html</link>
		<image>http://image4.play-asia.com/90/PA.07060.001.jpg</image>
		<price>US$ N/A</price>
		<release_date></release_date>
		<pax>PAX0000120309</pax>
		<pubDate>Fri, 30 Sep 2011 04:54:51 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-26-47-rss2-70-5g4.html"><img src="http://image4.play-asia.com/90/PA.07060.001.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
This Memory Card allows you to save up to 1019 blocks of game information. That's more than four times the memory of the GCN Memory Card 251. The number of blocks needed to save your game information will vary from game to game. You will only be able to save or load game information for games that are designed to use Memory Cards.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
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	<item>
		<title><![CDATA[Konga Drum Controller]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-2py.html</link>
		<image>http://image1.play-asia.com/90/PA.03526.001.jpg</image>
		<price>US$ N/A</price>
		<release_date>Dec 12, 2003</release_date>
		<pax>PAX0000060231</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-2py.html"><img src="http://image1.play-asia.com/90/PA.03526.001.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
The Konga Drum Controller is the official controller suitable for Donkey Konga for Game Cube&#153;.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
	</item>
	<item>
		<title><![CDATA[e+ Card Reader]]></title>
		<link>http://www.play-asia.com/paOS-13-71-28-47-rss2-70-2l3.html</link>
		<image>http://image4.play-asia.com/90/PA.03351.002.jpg</image>
		<price>US$ N/A</price>
		<release_date></release_date>
		<pax>PAX0000057256</pax>
		<pubDate>Mon, 04 Jul 2011 09:49:09 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-28-47-rss2-70-2l3.html"><img src="http://image4.play-asia.com/90/PA.03351.002.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
The e+ Card Reader allows picture data transfer between the Gamecube & GBA.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
	</item>
	<item>
		<title><![CDATA[SD Memory Adapter (incl. 16MB SD Memory Card)]]></title>
		<link>http://www.play-asia.com/paOS-13-71-26-47-rss2-70-2gp.html</link>
		<image>http://image1.play-asia.com/90/PA.03193.003.jpg</image>
		<price>US$ N/A</price>
		<release_date>Jul 18, 2003</release_date>
		<pax>PAX0000054570</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-26-47-rss2-70-2gp.html"><img src="http://image1.play-asia.com/90/PA.03193.003.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
Using the SD Memory Adapter from Nintendo, you can use standard SD cards to save your certain game data process such as in games like Animal Forest e+. SD cards are common for digital cameras and available in different sizes. Please note that you cannot store standard game saves with it.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
	</item>
	<item>
		<title><![CDATA[SD Memory Adapter]]></title>
		<link>http://www.play-asia.com/paOS-13-71-26-47-rss2-70-29x.html</link>
		<image>http://image4.play-asia.com/90/5/pa.2949.1.jpg</image>
		<price>US$ N/A</price>
		<release_date>Jul 18, 2003</release_date>
		<pax>PAX0000050422</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-26-47-rss2-70-29x.html"><img src="http://image4.play-asia.com/90/5/pa.2949.1.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
Using the SD Memory Adapter from Nintendo, you can use standard SD cards to save your certain game data process such as in games like Animal Forest e+. SD cards are common for digital cameras and available in different sizes. Please note that you cannot store standard game saves with it.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
		<guid isPermaLink="true">http://www.play-asia.com/paOS-13-71-26-47-rss2-70-29x.html</guid>
		<dc:creator>Play-Asia.com</dc:creator>
	</item>
	<item>
		<title><![CDATA[Game Cube Controller (Emerald Blue)]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-1xd.html</link>
		<image>http://image1.play-asia.com/90/PA.02497.001.jpg</image>
		<price>US$ N/A</price>
		<release_date>Dec 05, 2002</release_date>
		<pax>PAX0000042738</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-1xd.html"><img src="http://image1.play-asia.com/90/PA.02497.001.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
To increase controller stability and ease of use, Nintendo has designed two grips and grouped the controls for the left and right hands into two "systems." In addition, we have arranged the buttons on the right side in such a way that the A button home position may be set by the player, making the role of each button more intuitive. In terms of functionality, an even wider variety of controller operations is now possible. We have added an actual analog trigger on both the right and left, as well as a second analog control stick. Furthermore, we've implemented a rumble function into the controller itself, thus eliminating the inconvenience of inserting and removing a separate rumble accessory or replacing batteries.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
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		<dc:creator>Play-Asia.com</dc:creator>
	</item>
	<item>
		<title><![CDATA[Wavebird Wireless Controller (Platinum/Silver)]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-1xc.html</link>
		<image>http://image4.play-asia.com/90/PA.02496.002.jpg</image>
		<price>US$ N/A</price>
		<release_date>Dec 05, 2002</release_date>
		<pax>PAX0000042721</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-1xc.html"><img src="http://image4.play-asia.com/90/PA.02496.002.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
Wouldn't it be nice to play games without a cord stretching across your living-room floor, especially if you have little kids or large dogs in your household? Nintendo's Wave Bird isn't the first wireless controller ever brought to market, but it's a whole lot better than what came before. You may remember a brief fad a few years ago with spotty infrared devices. These units failed because they were a lot heavier than standard controllers, and also because they required a direct line of sight between the controller and the infrared receiver. The Wave Bird is much lighter (it weighs a bit more than a regular controller) and uses radio frequency signals for reliable game control at distances of up to 20 feet. Unless your playing on a stadium-size TV screen, that should be more than enough. The unit will last for about 100 hours of use on just two AA batteries and has 16 channel frequencies, so you'll easily be able to hook up four controllers without interference.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
		<guid isPermaLink="true">http://www.play-asia.com/paOS-13-71-23-47-rss2-70-1xc.html</guid>
		<dc:creator>Play-Asia.com</dc:creator>
	</item>
	<item>
		<title><![CDATA[Game Cube Controller (Silver)]]></title>
		<link>http://www.play-asia.com/paOS-13-71-23-47-rss2-70-1ps.html</link>
		<image>http://image1.play-asia.com/90/PA.02224.002.jpg</image>
		<price>US$ N/A</price>
		<release_date>Dec 01, 2002</release_date>
		<pax>PAX0000038097</pax>
		<pubDate>Tue, 03 Aug 2010 04:05:24 GMT</pubDate>
		<description><![CDATA[<a href="http://www.play-asia.com/paOS-13-71-23-47-rss2-70-1ps.html"><img src="http://image1.play-asia.com/90/PA.02224.002.jpg" style="width: 90px; height: 90px; border: none; float: left; margin: 0 5px 5px 0;" /></a>
To increase controller stability and ease of use, Nintendo has designed two grips and grouped the controls for the left and right hands into two "systems." In addition, we have arranged the buttons on the right side in such a way that the A button home position may be set by the player, making the role of each button more intuitive. In terms of functionality, an even wider variety of controller operations is now possible. We have added an actual analog trigger on both the right and left, as well as a second analog control stick. Furthermore, we've implemented a rumble function into the controller itself, thus eliminating the inconvenience of inserting and removing a separate rumble accessory or replacing batteries.<div style="float: none; clear: both;"></div><br />
Out of print / Out of stock]]></description>
		<guid isPermaLink="true">http://www.play-asia.com/paOS-13-71-23-47-rss2-70-1ps.html</guid>
		<dc:creator>Play-Asia.com</dc:creator>
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