Super Monaco GP review - Sega Megadrive
If you've ever wanted the chance to drive a Formula I car in a Grand Prix, here's your chance in this stunning conversion of the super Sega racing coin-op.
Not only does Super Monaco GP include a completely faithful conversion of the arcade game, there's an option that lets you challenge other top drivers in a complete Grand Prix season - but more of that later.
If you choose the arcade mode, you're given the choice of three cars - auto, 3-speed and 7-speed, which increase in power but are more difficult to drive respectively.
Once that's done it's time to race a qualifying lap - the faster you do it, the better your grid position. The race itself is set over three laps, and you've simply got to stay ahead of the opposition to keep in the race. There's a position limit on-screen, and if you fall below that at any time, the race ends. If you're one of the first three across the finishing line, you get the chance to race again in wet conditions!
The World Circuit mode gives you the chance to race against other drivers over an entire Grand Prix season. All the world's most famous courses are included, and you've got to race around them all and out-perform other drivers to win the Grand Prix at the end of the season.
What the Mean Machines staff thought
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Retrospective comments
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This was one of the first titles I played on the Megadrive and words cannot describe how impressive it appeared all those years ago. As one of my relatives commented when they saw it moving: "There's simply nothing like it". Before Monaco, most racing games were third-person affairs. The effect of being inside the cockpit helped increase the sense of realism and speed. |
Have your say about Super Monaco GP
Laurie - 18 Jun 2008, 10:19 GMT
Placing a 20 or 30p piece in the Super Monaco GP coin-op resulted in a driving game of previously unparalled immersion in the gameplay. The mayhem and claustraphobia of the Monte Carlo weekend was somehow recreated by the superb sound, first person perspective and overarching buildings and colourful roadside objects. Although Jazza believed that these were not important to the game, I think that the lack of roadside objects (the Monaco circuit instead represented by a digitised image on the horizon) and rather tinny sound effects detract enormously from the game. The arcade mode is relatively easy to win when compared to the season mode, which offers a very difficult challenge, particularly in the early stages with an underpowered car. Overall, I believe the game was overrated at 93%, when compared to Super Hang On on the Megadrive for example or, indeed, when compared to alternative car racing games available on other systems at the time--Stunt Car Racer on the C64 would have cost you £30 less which was a lot of money in those days.
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