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So, all last, a new Mario title on Nintendo's handheld. For all the re-releases
so far on the machine, great that they are for introducing, or refamiliarising,
players with Mario goodness, it is always exciting to have an original title featuring
the most famous plumbers in the world.
The Mushroom Kingdom has boundaries with the neighbouring BeanBean Kingdom,
and for the first time ever, the ambassador is paying a visit to meet with Princess
Peach. Except it isn't really the ambassador. The evil BeanBean witch Cackletta
has disguised herself and in the midst of their meeting, steals Peach's voice
and replaces it with explosives. Soon after Bowser turns up to the castle for
his annual "Princess kidnap" ritual, but decides this time is not
a good time to do it. At the same moment Mario and Luigi turn up to investigate
this incident. As they did in Super Mario RPG, the brothers and Bowser team
up to head into Beanbean Kingdom to find Cackletta and return Peach's voice.
Anyone who has played Paper Mario on the N64 will find this new game follows
a very similar gameplay template with a few additions and changes. One button
is always assigned to Mario's actions, and the other one to Luigi's actions,
with the shoulder buttons cycling through the possible options. Exploration
is done in real-time with familiar moves such as jumping and using hammers part
and parcel of navigating the landscape. The brothers can also team up to jump
higher or further if required and other special moves can be learned to open
up new parts of Beanbean Kingdom.
Upon entering combat, the action becomes turn-based with the player choosing
an attacking or defensive option for each brother. The brothers can also team-up
to produce a higher-powered attack against one particular enemy. With skilful
timings of each brother's action button, attacks can be made more powerful,
and enemies' attacks can be avoided or even repelled. Everything is handled
through an easy-to-use interface that provides complete control over the action.
Success depends not only on strategy but also on a smidgeon of arcade related
reaction speed and skill. For those players who do not like random battles,
there are no random triggers at all in the game, the player can pick and choose
most of the time when to fight.
At its heart Superstar Saga is an RPG style game, but an uncomplicated one
at that, which makes it appealing to arcade fans and the non-statically minded;
in other words, people who may be put off by more detailed and deeper role-playing
games. That isn't to say that fans of complicated RPGs will not find any reward
from the game, far from it. There is still plenty of item management, levelling
up, equipment decisions and attack planning to satisfy this branch of games
player. Attributes are reduced into attacking and defensive power, speed and
moustache rating (a comedy in its own right), whilst stats are housed into hit
points and teamwork points.
Humour has always been a trademark through Nintendo's games, and this game
is no exception. Alpha Dream has however gone full tilt in providing a laugh
at almost every opportunity. There is a running gag throughout the game that
whilst Mario is known all over, most people have hardly heard of Luigi and keep
referring to him as "Mr Green guy" for example. The result of Peach's
swearing is funny; the BeanBean Kingdom Queen is a female version of Brian Blessed;
BeanBean's prince is out of medieval history complete with floppy hair; and
Cackletta is a ham actress in waiting, as well as being a graduate of the "stereotype
maniacal evil cackle" academy.
There is also a great deal of familial about many aspects of the game. Sound
effects are reassuringly Nintendo-like, from the bashing of coin blocks to the
snatches of speech used throughout. Many well-known enemies are littered about
BeanBean Kingdom, there's an immigrant Toad community village hidden away, and
there are cameos from many Nintendo characters, old and new alike. References
to almost every Mario game previous are evident, and there is even a double-entendre
or two. No doubt the translation team have had a field day of Monty Python proportions
putting in the English script. It feels so much like a Mario game and this definitely
adds to the immense appeal of the gameplay.
It may appear fairly simple on the surface, but there is a great deal of freedom,
complexity and head scratching combined into one fabulous program. There are
numerous hidden areas to go explore and earn power-ups within, and some of the
landscapes require detailed thinking and planning to not only negotiate, but
to solve puzzles and gain items. It isn't Zelda, but many of the tasks require
thinking along similar lines.
The other aspect similar to Zelda is in the layout and appearance, specifically
Link to the Past. Portrayed in a pseudo 3D style with height and distance conveyed
superbly in a 2D plane, the backgrounds are full of colour, verve and intrinsic
little details such as accurate shadowing and texture representation. Sprites
are modelled in 8 directions, and each one has their own character and accuracy
if they already existed in the Mario world. Luigi is taller than Mario for example,
and the developers have done a very good job in convincing that the new characters
introduced have been around for ages.
Superstar Saga is more than just an RPG with Mario characters, much like its
predecessors. It has as much right to sit up there in the definition of "fun"
and "joy" as Super Mario RPG and Paper Mario. The two-character system
yields delight and reward constantly throughout every single part of the game.
Things never slack off either due to the brilliant storyline and characters,
whilst the tricky combat and devious puzzles keep attention fixated. This is
a complete package and one that is practically flawless. Sure it has to end
sometime, but there is a lot of enjoyable gaming to get through before the conclusion
is reached. An absolute must-buy for any handheld owner.
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