Steam Controller (Black) steam
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- Configurable controls
- Wired or wireless (dual mode)
- Dual trackpads
- HD haptics
- Analog stick
- Dual-stage triggers, each with 10° of travel, a magnetic flux sensor, and a tactile switch
- Gyroscope and accelerometer sensors enabling tilt-to-steer racing wheel functionality and other motion-controlled input
Experience a new level of precise control for your favorite games. The Steam Controller lets you play your entire collection of Steam games on your TV—even the ones designed without controller support in mind. The Steam Controller features dual trackpads, HD haptic feedback, dual-stage triggers, back grip buttons, and fully-customizable control schemes. Find your favorite mappings in the Steam Community, or create and share your own.
A Steam Machine or other computer capable of running Steam Big Picture Mode, in order to view, edit, save, and share Steam Controller mappings.
|Official Release Date||Nov 10, 2015|
|Product Measures||21.36cm x 16cm x 6.86cm|
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|Average rating:||Too few reviews (min 3 reviews required)|
Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the Play-Asia.com team.
Sure, it's different.
Sure, it takes some getting-used-to.
Sure, it lacks a d-pad* and rumble support**.
But this thing is literally a game-changer. I can play mouse-driven games, such as Icewind Dale Enhanced Edition, Pillars of Eternity, Card City Nights and the like, from the comfort of my couch. I can play FPS games with much more precise aiming thanks to a combination of trackpad and gyroscope aiming. I can remap games to play exactly how I want, even games that didn't include any gamepad support whatsoever - no need for external third-party software such as AntiMicro - and I can manage those configurations WITH the gamepad! I can also share my configurations with the Steam community easily, and they're applied automatically by Steam on the fly. Oh yeah, and it all works identically and seamlessly on Linux, Windows, and OSX.
Valve have pushed out several firmware updates for the Controller, as well as many beta Steam client updates which not only fixed some bugs, but also added, expanded, and improved upon the ways we can configure this thing. They're listening to our feedback emails, as I've seen several additions which I specifically requested, myself. Even how it is now, it's virtually infinitely configurable, and once you get used to creating and tweaking configs, you'll figure out what you like and become a pro at setting up configs for your favorite games in no time.
Battery life seems to be quite good. The included batteries endured daily use from the day my Controller arrived on October 16th, until I finally had to replace them on the morning of November 16th. It doesn't compete with my Logitech F710 experience, but I still can't complain about that, considering what I typically got out of my DualShock 3.
This is only the first retail iteration, but I think they nailed it. I now have no need for any of the other gamepads I've invested in over the years, and I no longer need a keyboard or mouse for the games that don't support gamepads natively.
Thank you, Valve!
A long-time gamepad user who has longed for something better.
PS: now you gotta figure out a way to make fonts readable in all games in a ten-foot setup.
* - seriously, STOP calling the left trackpad a d-pad. IT'S NOT A D-PAD! It's a trackpad! It's far more useful than a d-pad will ever be, and touch-to-move is the best thing since sliced analog stick.
** - each trackpad has haptic feedback, but this is not yet being used in any games that I'm aware of to emulate traditional rumble support or anything of the like. And really, do you even care about rumble support? A lot of games don't support that anyhow, and it's not like you get it in your standard keyboard and mouse either.
It's a very well built controller. It does get some time to get used to the touchpads, but once you do, it's very enjoyable.
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