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3D Graphics Technology To Become A Game Creator Revised 3rd Edition

Version: Japan
Japan
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US$49.99
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Language  Japanese
3D Graphics Technology To Become A Game Creator Revised 3rd Edition
3D Graphics Technology To Become A Game Creator Revised 3rd Edition
3D Graphics Technology To Become A Game Creator Revised 3rd Edition
3D Graphics Technology To Become A Game Creator Revised 3rd Edition
3D Graphics Technology To Become A Game Creator Revised 3rd Edition
3D Graphics Technology To Become A Game Creator Revised 3rd Edition
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Item Description

A must-have 3DCG basic knowledge manual for those who want to become a game creator!

Further revision of "Augmented Revised Edition (2nd Edition)" published in 2013.Since 2013, the game graphics technical information up to the present has also been comprehensively updated. In the new chapter "Chapter 11 Toon Shading", we will explain the TV animation style expression technology that is currently attracting attention. You can understand the technique of displaying 3D graphics like a 2D animation by looking at examples such as Capcom's Street Fighter 5.

From the basic knowledge of 3D graphics, which is indispensable in game production, to the outline of various expression techniques implemented in actual games, you can learn widely in this one book. Many actual game screens, development screens, and plates are posted in the text, and explanations are easy to understand even for beginners and students.

Table of contents:

Chapter 1 Genealogy of evolution of real-time 3D graphics technology
Chapter 2 3D Graphics Concepts and Rendering Pipeline
Chapter 3 Basic form of fine unevenness expression "normal map" and its evolved form
Chapter 4 Mainstream "Depth Shadow Technique" for Dynamic Shadow Generation and its Evolution
Chapter 5 What is a geometry shader?
Chapter 6 DirectX 11 Tessellation
Chapter 7 HDR Rendering
Chapter 8 Mechanism of water surface expression
Chapter 9 Mechanism of human skin expression
Chapter 10 Global Illumination Technology
Chapter 11 Toon Shading
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