Dragon Ball FighterZ Big New Updates! Launching Out on May 9

Gameplay

  • Nappa
    • Adjusted the knockback distance of an opponent so that Nappa’s Jumping Down Heavy attack is more likely to hit twice.
    • Mitigated the damage scaling of Nappa’s Too Bad to balance out with other invincible moves.
    • Adjusted damage scaling of Saibaman’s explosive attacks.
  • Yamcha
    • Fixed an issue with appearances when a player defeats the last character of an opponent with Yamcha’s Ultimate Wolf Fang Fist.
  • Captain Ginyu
    • Fixed an issue where the Z Assist Character is displayed while performing Ginyu’s Body Change.
    • Fixed an issue where Ginyu’s Jumping Heavy attack can put an opponent in the sliding knockdown state in a different timing than other characters.
  • Hit
    • Fixed an issue where Z assist characters remain on the screen in the case Hit’s I Keep Improving hits an opponent while the characters are in their hit stun.
  • Frieza
    • Fixed an issue where Frieza’s Death Saucer doesn’t vanish after clashing with Broly’s Powered Shell.
    • Extended the inner part of the hitbox for Frieza’s Crouching Heavy.
    • Fixed an issue where damage scaling isn’t properly processed when executing Frieza’s You might not survive this time and connecting it with following Death Ball.
    • Fixed an issue where Frieza’s Death Saucer flies in a wrong path when clashed once.
    • Fixed an issue where Frieza’s You must Die by my Hand! cannot be executed when getting a hard knock-down by certain moves (Nappa’s Arm Break, etc.).
    • Adjusted the damage and the damage scaling for Frieza’s You might not Survive this Time.
  • Piccolo
    • Fixed an issue where Piccolo’s Z Assist doesn’t fire the energy blast when used right after a Super Attack.
    • Fixed an issue where a player can’t block Piccolo’s Z Assist unless the player is inputting the direction away from an opponent when the opponent switches the positioning of the player’s main character and the opponent’s main character while Piccolo’s Z Assist Homing Energy Blast is still on the screen.
  • Android 18
    • Modified the light version of Android 18’s Back Grapple’s so that the hit count increases when an opponent is smashed into the ground.
    • Also modified the damage value and the damage scaling in accordance with the above modification.
  • Android 16
    • Now players will be able to recover from the ground when hit by Android 16’s Dynamite Driver.
    • Removed the invincibility to ranged attacks from Android 16’s Standing Heavy, Jumping Heavy, and Crouching Heavy.
  • Vegeta (Super Saiyan)
    • Reduced the duration of block stun for Vegeta (Super Saiyan)’s Z assist.
  • Gohan (Adult)
    • Modified the property of Gohan (Adult)’s downlight attack to match with other light attacks.
    • Modified Gohan (Adult)’s heavy version of mid-air Ultimate Back Attack so that opponents are now able to ground recover when hit.
    • Reduced the frame advantage of Gohan (Adult)’s heavy version of Machine Gun Kick when it’s blocked by an opponent.

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