Dragon Ball FighterZ Big New Updates! Launching Out on May 9

Gameplay

  • Kid Buu
    • Fixed an issue where Kid Buu’s Candy Beam sometimes hits an opponent several times.
    • Made a modification to Kid Buu’s Pearl Flash so that the damage scaling of Super Attacks is now applied.
  • Android 21
    • Fixed an issue where the movable property of Android 21’s Solar Flare which becomes available after absorbing an opponent isn’t ranged attack.
    • Android 21’s Total Detonation Ball has been adjusted so that it now disappears when hit by Broly’s Powered Shell.
    • Fixed an issue where a sound effect isn’t played when Android 21 executes a mid-air version of her special move Sticky Energy Blast.
    • Fixed an issue where Android 21’s hurt box isn’t consistent depending on which mid-air damaged motion is triggered.
  • Gohan (Teen)
    • Fixed an issue where wrong downstate is applied to a character when getting hit by the medium version of Gohan (Teen)’s Flying Kick high up in the air.
    • Fixed the timing when Gohan (Teen)’s 5-Hit Combo disappears.
    • Fixed an issue where the effect was out of synch during Son Gohan (Adult)’s Jet Upper and Z Assist.
    • Fixed an issue where characters’ appearances become strange while they’re falling when Son Gohan (Adult) hits an opponent high up in the air with his ground version of the Ultimate Back Attack (after Potential Unleashed).
  • Gotenks
    • Fixed an issue where the hitbox of Gotenks’ Z Assist remains even after he has left the screen.
    • Fixed an issue where Gotenks’ Jumping Heavy can put an opponent in the sliding knockdown state in a different timing than other characters.
    • Fixed an issue where Gotenks’ Z Assist can forcibly put an already mid-air opponent’s position back to the ground.
  • Cell
    • Cell’s Psychokinesis Crash has been adjusted so that the attack no longer appears behind an opponent character.

Click the next page below to read more.

Leave a Reply

Your email address will not be published. Required fields are marked *