Next-Generation Console PlayStation 5 Specifications And Hardware Details Has Been Revealed!

PlayStation 5, PS5, Sony, Sony Interactive Entertainment, release date, trailer, Road to PS5 presentation, PS5 presentation, specifications, hardware components, hardware details, technical specifications

PlayStation 5

  • Sony has unveiled the primary and key details of the most awaited PlayStation 5.
  • Check out the details behind the technical and hardware components that make PlayStation 5 such an innovative and powerful platform.
  • Take an in-depth look at PS5 via a presentation led by Mark Cerny, lead system architect for PS5.

Last night, Sony took the opportunity to introduce PlayStation 5 to the world in a more detailed and in-depth discussion. The talk was called “The Road to PS5”, a deep dive presentation by PS5’s lead system architect Mark Cerny which was scheduled for Game Developers Conference 2020 (but due to coronavirus concern it was postponed).

Moreover, the presentation talks primarily about the hardware system’s architecture and how PS5 was designed to benefit both developers and the games they create.

According to the summary published by the PlayStation Blog, some of the key components of the upcoming PS5 are the ultra-high-speed SSD, integrated custom I/O system, custom AMD GPU with ray tracing, and highly immersive 3D audio.

We also took some excerpts to help you understand the specification and hardware details better.

Ultra-high-speed SSD and Integrated custom I/O system

PS5’s ultra-high-speed SSD and integrated custom I/O system was developed with the goal of removing barriers to play – specifically loading screens. Developers are able to stream assets into PS5 games at an incredibly fast rate, so PS5 play experiences can be seamless and dynamic, with near-instantaneous fast travel through large game worlds. This enhanced speed will enable game developers to create larger, richer worlds without traditional limitations, such as load times, and also allows gamers to spend more time gaming than waiting.

Custom AMD GPU

We also wanted to introduce new capabilities with PS5’s custom GPU. Additional GPU power will allow for higher resolution in games, but a major new feature that benefits the visuals of games even further is ray tracing. Ray tracing simulates the way light moves in real life, and how it bounces off various surfaces. Games that take advantage of this feature will render objects much more accurately, and with heightened realism. Water, glass, light refraction, a character’s hair and so on, will look even more realistic.

Highly immersive 3D audio

PS5 will also allow games to offer a much deeper sense of immersion through 3D audio. Visuals are of course imperative to the gaming experience, but we believe audio plays a crucial role as well. We wanted to deliver a compelling audio experience for all users, not just those who own high-end speaker systems. So we designed and built a custom engine for 3D audio that is equipped with the power and efficiency for ideal audio rendering. With 3D audio on PS5, the sounds you hear while playing will offer a greater sense of presence and locality. You’ll be able to hear raindrops hitting different surfaces all around you, and you can hear and precisely locate where an enemy is lurking behind you. – PlayStation Blog

Also, here are the detailed comparison of the current PS4 and the upcoming PS5.

PlayStation 5PlayStation 4
CPU8x Zen 2 Cores at 3.5GHz with SMT (variable frequency)8x Jaguar Cores at 1.6GHz
GPU10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)1.84 TFLOPs, 18 CUs at 800MHz
GPU ArchitectureCustom RDNA 2Custom GCN
Memory/Interface16GB GDDR6/256-bit8GB GDDR5/256-bit
Memory Bandwidth448GB/s176GB/s
Internal StorageCustom 825GB SSD500GB HDD
IO Throughput5.5GB/s (Raw), Typical 8-9GB/s (Compressed)Approx 50-100MB/s (dependent on data location on HDD)
Expandable StorageNVMe SSD SlotReplaceable internal HDD
External StorageUSB HDD SupportUSB HDD Support
Optical Drive4K UHD Blu-ray DriveBlu-ray Drive

Thanks, eurogamer.net!

And lastly, sit down and listen to the full presentation by PS5’s lead system architect Mark Cerny.





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