02. Feb, 2015 19:03 (HKT)

Collector's Club: Mega Sofubi Advance MSA-005 Alien!

In space, no one can hear your BRAG! This is the one and half foot high Alien from Kaiyodo's Mega Sofubi Premium Line guaranteed to make even H. R. Giger proud! Only serious collectors apply!
And if you haven't had a chance yet, Alien Isolation is the closest you'll ever be to a Xenomorph~


Manufacturer: Kaiyodo
Series: Alien
Material: PVC, Partial ABS, Translucent ABS 
Height: approx. 440mm
Type: Scale Pre-Painted Figure 
Release: April, 2015

The iconic Alien from the timeless sci-fi film horror series now joins the ranks in Kaiyodo's Mega Sofubi (soft vinyl) Advance series!

Standing at an impressive 45cm, this iconic beast has been carefully recreated and detailed to capture ever aspect of H.R. Giger's design; with parts made from a translucent soft vinyl, every detail gains a softer blend for more life like representation - ideal for the lethal and otherworldly xenomorph aka the cause of hypersleep nightmares!

Mega Sofubi Advance MSA-005 Alien JPN sold

PlayStation®4, Xbox One™, PlayStation®3, Xbox360™ [First Person Stealth]

Alien: Isolation is largely focused on stealth mechanics, and unlike most video game adaptations of the Alien franchise Alien: Isolation features few Aliens throughout its duration requiring the player to go unnoticed in order to survive being hunted. That doesn't mean there is no shooting, you will encounter humans and androids to get your FPS fill but it should not consume the gameplay. In fact, increasing your light or sound makes it all the easier to be found. 

All that said the most exciting aspect of the game is the Alien and it's AI, and how it will track down our protagonist. Both you and the Alien will have ways to thwart each other through the non-linear level (reportedly featuring multiple exit and entry points) but the developer's goal is to make you feel like the AI is tracking you, learning from you, and toying with you. If that isn't unnerving enough, you will be unable to track the Alien's specific location and have no information at all if the Alien is not moving. 

Adding to the immersion, the game will feature no on-screen HUD forcing you to inhibit your attention while using your inventory items to gather information. The developers even go so far as to introduce a depth-of-field effect making it impossible to see the Alien's location and what is in front of you at the same time. Alien: Isolation also features a crafting system allowing the player to create weapons and tools to defend themselves. The items used for crafting appear in randomized locations throughout the levels, forcing players to explore in order to find them on each playthrough instead of memorizing their locations. 


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