Dark Souls II
Our previous price:
You save: US$ 47.00( 67% )
|add to cart||or||save for later|
- Prepare To Die . . . Again - Dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & fx forward like never before
- A Labyrinth of Monsters & Bosses - Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses that could only come from the imagination of from software
- Sensory Assault - A wide range of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc.
- Deeper and Darker - More intricate customization options provide weapons and armor tailoring to player style
- Evolved Multiplayer - Updated multiplayer system enables improved online interaction to bring forward cooperative & competitive play
- Go Beyond Death - Dark Souls II features fluid motion-capture animations, upgraded combat system, a vastly expanded suite of characters, deeper customization options, new weapons, armor abilities, and balanced player progression system
Prepare to Die Again:
In 2011, gamers were subjected to a gaming experience like no other; in Dark Souls, a practiced methodical approach in the face of overwhelming odds took players to a time reminiscent of old school games where difficulty was a welcomed feature, unlike modern titles and their tendency for hand holding.
Lauded as one of the most difficult games of this generation, nothing surpassed the feeling of defeating the game's sadistic trials and gaining a sense of true achievement. Dark Souls became an overwhelming hit, and those who had the perseverance to brave through found themselves masochistically wanting more.
A New Level of Difficulty:
With the announcement of the sequel, Dark Souls Fans voiced their biggest fear: that the sequel's difficulty would be watered down for the sake of attracting a new audience. Despite this, From Software's development team has ensured that the punishing difficulty remains; veterans and newcomers will be assaulted by new challenges adding to the experience – enemy AI has been completely improved with reactive and adaptive tactics tailored to deal grief to the player, boss fights forgo any sense of predictability, and new environmental traps are engineered for many a frustrating return post death.
The Souls of Many, Online:
Dark Souls II continues in the series approach towards a psuedo-online experience, but different from it's predecessors are the new dedicated servers. For serious PvP Dark Souls players, this perhaps is the biggest change; no longer are lagging back-stabs an issue.
Also, in support of this change, the “Humanity” mechanic has now been changed to “encourage” online play – there are now punishments for constantly playing offline, but easier means to access the online features, such as message leaving, finding jolly-cooperation, summoning and covenant features.
Imminent Beautiful View, Imminent Despair:
Graphically, Dark Souls II achieves new heights compared to it's predecessors Demon Souls and Dark Souls; aside from the new advanced lighting technology, every detail and texture is extremely well realized, creating an extremely immersive experience. Enemies and bosses look even more foreboding making for great visual clues for would be explorers.
Recommended for you
|Official Release Date||Mar 14, 2014|
others also bought
|Average rating:||(5 out of 5)|
Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the Play-Asia.com team.
The game finally came, it's a pity that a couple of days was not enough before shutting down the servers. But anyway thanks to the play-asia!!!
A very fun game with many hours of re-playability with New Game plus. The aspect which I fondly enjoy in this game is the World/Character Tendency which can effect the Worlds in ways that are vital in order to meet certain characters, you'll tend to kill yourself in certain worlds in order to meet a character while in others you'll want to stay alive as much as you can while killing bosses in order to move the tendency closer to an alignment which will let you meet another character. There are two big problems I have with the game however one is the level design: you'll tend to start memorizing the area map after you die a number of times and will confidently try to run through the area only to find a small step [small as in maybe 20 centre metres] which you can not step on, you can however roll onto it in order to get past it but still it shows bad level design. The other problem is boss AI, [I will admit that I mainly wear the Thiefs ring and that might be why the boss AI is bad around me but even so I think it's a fair enough criticism since you can get the ring early on in the game] the AI is quite wonky and tends to start making a boss walk into a wall constantly until it has been hit. Regardless it's still a pretty good Dungeon Crawler which I would recommend to people who enjoy these types of games.
I love this game! My order came fast from play-asia. Will be ordering more games soon.
i have finish the game more then once it still a best to have for everyone.
i have play through many time now, i still played just like the day i received it.
Log in or create account to post your own reviews.