Mary Skelter: Nightmares

Mary Skelter: Nightmares

Idea Factory
Compatible with PlayStation Vita (PS Vita)
Works on all systems sold worldwide.
1w Usually ships within 1 week. * Expected stock arrival 09/26/17 *


Idea Factory
Compatible With PlayStation Vita (PS Vita)
Works on all systems sold worldwide.
1w Usually ships within 1 week
* Expected stock arrival09/26/17 *
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Mary Skelter: NightmaresMary Skelter: NightmaresMary Skelter: NightmaresMary Skelter: Nightmares


  • Walking Nightmares - The dungeon‐crawling RPG genre gets a twist when special enemies can chase you through the dungeons. Lay traps to make your escape, or try to face them down
  • Blood‐drenched Transformations - Characters can transform with stronger stats and extra skills, but if they fight too much they may enter Blood Skelter Mode, where they go completely berserk
  • Everyone’s got a Job - Strategize your dungeon battles by assigning different classes to your characters, unlocking new skills, stats, and character portraits


Escape from the living prison JAIL in Mary Skelter: Nightmares for the PlayStation Vita system. The Nightmare monster actively stalks the player as you run through the dungeon, so you must use the dungeons’ gimmicks to impede its movements. This dungeon RPG features a turn‐based battle system that includes class change, a strategic blood‐licking transform system, and a blood‐rubbing system to power up your party. As you solve the dungeons’ mysteries and satisfy the prison’s desires, you just might make it out alive.

further info

Official Release Date Sep 19, 2017
Genre Dungeon RPG
Version  US
  ESRB Mature
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.
PAX-Code PAX0008491772
Catalog No.  2102410
Item Code  0859204005843
Players  1


customer reviews

Average rating:  Too few reviews (min 3 reviews required)
Total votes:1

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Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the team.

JoshuaKadmon (8) on 26, Oct. 2016 01:38 (HKT)
Complex Yet Enjoyable First-Person Dungeon Crawler
I love first-person dungeon crawlers, and I've been playing them for ages, all the way back to the original Wizardry that inspired the genre. In recent years, DRPGs (as Wizardry-likes are often termed in Japan) have enjoyed a grand revival on handheld consoles, likely due to the success and innovation of Atlus' Etrian Odyssey series. There are a plethora of good ones to choose from, especially on Vita, but Mary Skelter is easily among the best I've experienced. As it is developed by Compile Heart, it should come as no surprise that Mary Skelter holds some similarities to their other work on Moero Chronicle/Crystal, though thankfully it holds much less in common with MeiQ: Labyrinth of Death. Mary Skelter is also less fanservice-centric (but only marginally so), and there's a lot more care taken to build an interesting story and cast, which may be attributed to co-development by major publishing label Dengeki Bunko and their Dengeki PlayStation brand. Production values are top-notch, with an impressive soundtrack and stylish artwork to bolster the solid gameplay. There's a nice balance between story elements and exploration too, plus the dungeon environments are quite varied and intriguing to investigate. The "Divine Prison Tower" known as Jail is a living being, one that shifts and evolves with the player's actions and its own whims. Unlike most games of this type, all of the explorable areas are interconnected and form one megadungeon circling the growing tower of Jail, and some of the roulette bonuses that you receive from satisfying Jail's whims even open up additional floors to visit. Combat isn't horribly difficult and remains approachable, but there are so many mechanics at play (party members going berserk from tainted blood, dangerous bosses that rove levels in real-time, various traps and puzzles, enemies' elemental resistances and weaknesses, etc.) that the game still offers a decent challenge and will punish lazy or reckless players. Like its cousin Moero Chronicle, Mary Skelter impressed me not only by including and enhancing mechanics found in its best contemporaries, but also introducing new concepts and genre innovations that I may not have expected from a titillating Cero-D adventure that marketed itself on rubbing mini-games. Those are included too, of course, and they are pretty fun and gratifying to those who are interested. However, while the rubbing mini-games are constantly available once you unlock them (about 10-15 hours into the game), they can also largely be avoided, as they provide buffs at the temporary cost of a character's blood gauge and once completed may be repeated without having to replay the rubbing sequence. That being said, players who will likely import and enjoy this game most won't be phased by a little fanservice. It's staggering to me that Mary Skelter succeeds in wrapping in influences from a bunch of competitive series without feeling unwieldy, though some may argue that levelling/class mechanics can be too easily exploited or that combat against common enemy types can [nearly] be broken if you play a certain way. But personally, I see this as part and parcel to the immense degree of customization on offer, and Compile Heart has already put out two updates since launch that help with gameplay balance, minor bugs (none of which have I actually encountered), and enhanced UI elements. The roaming bosses are not unlike Etrian's FOEs, the real-time traps and environmental puzzles remind me of the Wizardry entries on DS, the story and themes are closer to those of Operation Abyss/Babel, the post-apocalyptic modern-fantasy mix feels a bit like Stranger of Sword City, the focus on characters and narrative trumps Ray Gigant by a fair margin, and the visualized class changes equal that of Dungeon Travelers 2, while housing features and dating events surpass Demon Gaze 1 & 2. In most cases, when a collaborative game project sets out to include that many features from a dozen of its direct competitors, it will fail by trying to accomplish too much with no balance or focus. But I feel like Mary Skelter is a rare exception to that rule, and while so many interwoven gameplay mechanics certainly make it feel complex or initially intimidating, it still manages to feel fun. The player is introduced to these systems slowly and steadily, so it feels like you grow with the game. As for how long Mary Skelter actually is, your mileage will most certainly vary. The story itself can be completed in about 50-60 hours, but there's easily enough optional content, exploration, character events, and unlockable bonuses to fill 100+ hours. Mary Skelter is a very good first-person dungeon crawler, one that I'll likely come back to frequently in the next year or two, and I hope it's successful enough to warrant a sequel or another game like it.
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