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Resistance 3 (Platinum)

Compatible with PlayStation 3™ (PS3™)
Works on all systems sold worldwide, a correct regional account may be required for online features.
USD 0.00
Resistance 3 (Platinum)
Resistance 3 (Platinum)
Resistance 3 (Platinum)
Resistance 3 (Platinum)
Resistance 3 (Platinum)
Resistance 3 (Platinum)
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description

For all its ideas, Resistance 3 remains staunchly old-fashioned, rejecting many tricks of the current FPS trade (you won’t find rechargeable health or a limit on how many weapons you can carry here, though there is a two-weapon swap system) to remain true to more well-trodden paths. There’s a distinct sense of a developer playing to its own strengths and having fun with it; aware of its own ability and keen not to overstretch itself. Secondary fire is clearly one of Insomniac’s passions, and this opportunity to vent the science-fiction lunacy that has come to define the developer’s oeuvre, whether it’s the Magnum’s detonation rounds or the Bullseye’s triple lock-on, delivers new, more elaborate way to play with fire.

Playing to the studio’s strengths also means that there’s little narrative depth to Joseph Capelli’s story. Dialogue is minimal and infrequent – reserved mostly for characters’ monologues – as Insomniac tells its story visually, with rich environments and detailed, evocative set-dressing. In the thick of a brutal showdown it’s encouraging to see a developer putting thought into the way its civilisation has been torn down around you, the memories of past tenants, old hangouts heavy in the air. If the team has learnt from other FPSes, it’s obviously the fragile, threatened worlds of Metro 2033 and Half-Life 2, games that harness their worlds to carry story and set the mood.

In a bid to avoid monotony, Insomniac introduces a human opponent to the final third of the game with an excursion into a Mad Max-style world of rebels, set in an overrun prison, that drastically alters the tone of the campaign. It’s a distracting interlude and in its more grotesque and humanised brutality feels disjointed from the rest of the game. While initially an odd atmospheric tangent to the rest of the campaign, however, it succeeds in adding to the overall sense of fallen man that inhabits Resistance 3’s world. This is the bleakest and loneliest entry in the franchise, a simple man-on-a-mission story imbued with a sense of desperation and futility. When you eventually reach New York to find it frozen, decrepit and infested with Chimera warriors and tech, the sense is that you’re at the apex of the story that Insomniac has wanted to tell from the beginning of the series in 2006.
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