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Spirit Of War STEAM digital
Compatible with Windows™ (PC)
Region Free
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US$2.52
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features
- Unique arcade turn-based strategy gameplay
- Inspired by board game classics
- Fully realized in 3D
- Two-player mode
- 48 historical maps & 12 multiplayer maps
- 47 different battle troops
- A detailed diary of the war's events, documented by historian Julien Hervieux
description
Spirit of War: The Great Waris a turn-based strategy game set during World War I. Lead troops of the Triple Entente or Triple Alliance army and relive World War I greatest battles. Drawing inspiration from board game classics, Spirit of War: The Great War offers a unique arcade/strategy gameplay.
Fight on 48 historical maps tracing the events that took place between 1914 and 1918.
Spirit of War: The Great War invites you to take part in battles 2 months apart. Between each of these battles, a summary of the events written and documented by Julien Hervieux, a historian specialized in WWI, is available to the player.
In order to defeat the enemy troops, two possibilities: Capturing the Head Quarter or eliminating all the troops. Each of the player’s units can be moved, healed, and swelled to be victorious.
Battles take place on fixed-size maps built on hex cases. Each of these cases constitutes a different kind of terrain that impacts the advance of the troops in different ways: roads, plains, or forests all come with their own bonus or malus.
At the beginning of the game, only a few units are available. These units will grow bigger and bigger while new troops will appear on the same dates they appeared during the actual war. Two captivating campaigns including 24 maps each are playable.
Fight on 48 historical maps tracing the events that took place between 1914 and 1918.
Spirit of War: The Great War invites you to take part in battles 2 months apart. Between each of these battles, a summary of the events written and documented by Julien Hervieux, a historian specialized in WWI, is available to the player.
In order to defeat the enemy troops, two possibilities: Capturing the Head Quarter or eliminating all the troops. Each of the player’s units can be moved, healed, and swelled to be victorious.
Battles take place on fixed-size maps built on hex cases. Each of these cases constitutes a different kind of terrain that impacts the advance of the troops in different ways: roads, plains, or forests all come with their own bonus or malus.
At the beginning of the game, only a few units are available. These units will grow bigger and bigger while new troops will appear on the same dates they appeared during the actual war. Two captivating campaigns including 24 maps each are playable.
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