Tales of Symphonia

Tales of Symphonia


Bandai Entertainment
Compatible with PlayStation 2™ (PS2™)

For JPN/Asian systems only.
NTSC
1w Usually ships within 1 week.

US$158.99

Manufacturer
Bandai Entertainment
Compatible With PlayStation 2™ (PS2™)
Version
NTSC
1w Usually ships within 1 week
Price
US$158.99
add to cart orsave for later
 

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Tales of SymphoniaTales of Symphonia

description

The story of Tales of Symphonia is independent from the other installments of the extensive Tales series. The game is set in a country called Silvaland, which shares a paradoxical relationship with nearby Teseila in which prosperity for one means suffering for the other. The story begins with Silvaland descending into ruin with its only hope being a teenage girl named Colette Brunel. As a descendant of the Mana Tribe, Colette has the power to restore Silvaland. This blue-eyed blonde is accompanied by her friend, a teen boy named Lloyd Arving, who was orphaned at a young age and raised by dwarves. Later, they will be joined by a white-haired twelve-year-old mage with the odd moniker of Genius Sage.

Tales of Symphonia is the first of the series to be in full 3D; even the traditional Linear Motion battle system are not spared from this graphical change.

further info

Original Name  テイルズ オブ シンフォニア
Genre RPG
Version  Japan
  CERO Free
Suitable for all ages.
PAX-Code PAX0000110636
Catalog No.  SLPS-25400
Item Code  4907892015661
Players  1-4

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customer reviews

Average rating:  Too few reviews (min 3 reviews required)
Total votes:2

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Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the Play-Asia.com team.

clessalvein (1) on 30, Sep. 2004 05:03 (HKT)
So the PS2 version\'s here...
Great game, but generally a weak port of the GameCube original.

This version features greatly increased loading and memory card access times, a lower frame rate, and low resolution, blurry graphics. Considering the PS2 is weaker hardware than the GC, and that the original was designed to take advantage of the GameCube\'s superior features, it\'s not terribly surprising for these technical shortcomings.

I believe the loading time could have been greatly reduced if Namco tried implementing some kind of native hard drive support, for those who have one.

To attempt to make up for these shortcomings, Namco added some extras to the game. Whether you think they make up for the lackluster port of the game engine is up to you. They don\'t for me.

I\'m only going thorugh this to see the extras, then I\'m going back to the superior GameCube original version.
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