Tokyo Twilight Ghost Hunters
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- More Than Just a Visual Novel - Tokyo Twilight Ghost Hunters offers two modes: a story and battle. Each episode (13 total) is comprised of one of each. Choose wisely, as each decision you make in either mode will decide your fate!
- 13 Episodes of Unfinished Business - Tokyo Twilight Ghost Hunters offers 13 tales of ghosts and exorcism. In story mode, players will need to choose carefully and gain more friends in order to battle things that go bump in the night
- Sense Your Own Path - Tokyo Twilight Ghost Hunters implements an innovative choose-your-own-path system by which the decisions you make affect your path. Want touch something? Great! How about smell it
- *** Please note that the screenshots are all based on Japanese version and does not represent as final ones ***
Debuting at the Tokyo Game Show 2013, Tokyo Twilight Ghosthunters wowed the crowd with it's novel approach towards role playing and it's extremely beautiful 2D portrait art. The latter is depicted as living breathing images akin to the semi static scenes of Vanilliaware's Dragon's Crown, but with more depth than one could imagine.
This supernatural Visual Novel with Romance elements is seperated into two parts. In the first part, Players will be investigating the mysterious events at the Kurenai Academy High School in a visual novel format. While those familiar with this genre will realize that the choices made will effect the ultimate outcome of the game, the selection of choices in Tokyo Twilight Ghosthunters are substantial - players will choose from 5 different emotions and the 5 human senses to convey their desires.
The second part is the battle part, and it is just as unique and uncoventional as the mashup presented in this game. As ghost hunters, players will face the challenge of setting traps on a board like grid with focus on strategy, intuition and risk. There are also many exciting visual effects that signify success and failure as to keep things fresh.
Originally from Arc System Works, ASKYS has brought this game westward, and by featuring high grade Japanese talent - Final Fantasy's Nobuo Uematsu composes the music - Tokyo Twilight Ghosthunters is indeed a title for those who enjoy cerebral gaming as well as unique visual novels.
|Official Release Date||Mar 10, 2015|
Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
Daily Sale: Recently Discounted - July 14th
TOKYO TWILIGHT GHOST HUNTERS - Finally Localized And Out Next Month!
WEEKLY SPECIAL: Tokyo Twilight Ghost Hunters, Under Night In-Birth Exe:Late, Wolfenstein: The New Order + More!
Tokyo Twilight Ghost Hunters Release Trailer (YouTube)
|Average rating:||(4.5 out of 5)|
It is funny, clever and strategic. The game can give a pleasant time both for the fans of novels and for those who enjoy hunting objects, pumping levels, doing missions and so on. It is a treasure in my Vita games collection.
This is an interesting visual novel. The art style is great and the story can be described as something like a Ghost Busters J-drama, it focuses more on the story of the characters and less on the 'horror' part (*this is not a horror game at all)
It's funny the info on the game's wiki said how the so-called "Hardcore" Gamer magazine complained about the lack of explanation or tutorial on how the 'reaction' system of this game works. You kinda learn it easily after (no more than) 5 tries. (Yes, hardcore gamers do need 30 mins tutorial at the beginning of every games lol)
The battle is a blast. I don't know how to call it, a simultaneous turn-based system? It's something similar to those system you would find on games such as Vandal Hearts II where you and the enemies both make decisions at the beginning of the turn and when all choice had been made you proceed to the battle phase where your characters and enemies move and perform designated actions at the same time. Playstation Lifestyle said the battle is luck-based, I guess the reviewer didn't grasp how you have to take everything into consideration before making your moves unlike the usual turn-based games where you see which tile your enemies had landed or what actions they performed before making your next moves. (It's like playing chess where both players have to make their moves at the same time every turn)
I'd recommend for anyone into Visual Novels as well as those who'd like some challenging battles in their RPGs
good story, a great game!
Good story, enjoyable visual novel game. Played one before? Then you know what to expect. Never tried it, then give youself a change on this genre
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