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Dead Cells: The Bad Seed (DLC) DLC STEAM digital

Compatible with Windows™ (PC)
Version: ROW
ROW
Version: China
China
Version: Latin America
Latin America
Version: Southeast Asia
Southeast Asia

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Product Languages

Language  English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish - Spain, Turkish, Portuguese-Brazil, Traditional Chinese, Simplified Chinese
Dead Cells: The Bad Seed (DLC)
Dead Cells: The Bad Seed (DLC)
Dead Cells: The Bad Seed (DLC)
Dead Cells: The Bad Seed (DLC)
Dead Cells: The Bad Seed (DLC)
Dead Cells: The Bad Seed (DLC)

Product Features

  • The Dilapidated Arboretum: A relaxing and peaceful greenhouse inhabited by a peaceful clan of mushrooms, with an understandable desire to murder the Beheaded.
  • The Morass of the Banished: A noxious environment ruled by a band of tree dwelling mutants with pointy sticks, sneaky dart shooting frogmen and a bunch of deadly bloodsuckers.
  • The Nest: Domain of Mama Tick, if you’ve seen Starship Troopers, you get the idea...
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Item Description

Explore a relaxing Arboretum, wade through a noxious Swamp and take on a new boss in this new early game content designed to expand the Dead Cells universe and add variety to runs for people who want to support the development of the game.

The two new levels and their monsters are alternatives to Promenade of the Condemned/Toxic Sewers and Ramparts/Ossuary/Ancient Sewers, with the boss designed to be on par with The Concierge, so hopefully it’ll spice up your early game runs once you’ve played through the core game.

NOTE: This content requires the base game Dead Cells in order to play.

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System Requirements

Minimum Requirements
OS: Windows 7+
Processor: Intel i5+
Memory: 2 GB RAM
Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
Storage: 500 MB available space
Additional Notes: DirectX 9.1+ or OpenGL 3.2+
Recommended Requirements
OS: Windows 7+
Processor: Intel i5+
Memory: 4 GB RAM
Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
Storage: 500 MB available space
Additional Notes: DirectX 9.1+ or OpenGL 3.2+

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