- Immersive Storytelling - Fort Solis looks to deliver a high-fidelity experience designed to completely immerse the player in the cast and their long night. With performances from Roger Clark, Troy Baker and Julia Brown, Fort Solis looks to deliver emotion, fear, empathy and much more with every chapter. Supporting the core narrative are additional instances of story such as audio logs, surveillance footage or past of present events. Accompanying those are video logs recorded by all crew detailing the events before and perhaps even after that night the alarm was triggered at Fort Solis
- Explore Fort Solis - The skeleton of Fort Solis is built above and below ground. The base contains a variety of locations each with their own surface and sub surface levels. Players will be able to explore the isolated storm bearing surface, the creepy service tunnels absent of any light or the multiple departments that help Fort Solis function on a day-to-day basis such as Engineering, Medical and Communications. As the story unfolds locations can easily be revisited for additional story context or continue to serve as a backdrop to the fate that awaits Jack with each passing hour
Fort Solis is a single-player, third-person thriller experience set on Mars. Responding to an alarm call from a neighboring base, Jack arrives at a dark and desolate Fort Solis. With storm warnings imminent he heads inside to make contact.
As the night grows longer, events escalate, spiral out of control and the mystery of what happened to the crew begins to reveal itself. The storms arrive, limiting Jack’s escape as he looks to hold out until morning arrives.