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Terra Trilogy

Compatible with Nintendo™ Switch (SW)
Version: US
US
Version: Europe
Europe
Works on all systems sold worldwide, a correct regional account may be required for online features.
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Our previous price:US$39.99
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Terra Trilogy
Terra Trilogy
Terra Trilogy
Terra Trilogy
Terra Trilogy
Terra Trilogy
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description

Terra Trilogy features three full games in One package that pay homage to the classic and retro arcade genre of the 1980s.

Terra Lander - is a homage to the classic early days of arcade retro. Navigate the player to the landing pad through twenty increasingly difficult levels within the time limit and with enough fuel. Movement or firing uses up fuel though levels can be replenished by shooting the fuel dumps. Running out of fuel means you lose control and can't fire. If all fuel dumps are destroyed on any given level the player's fuel tank capacity is doubled for the next level. Avoid the moving doors and increasingly fiendish enemies. Find the switches for the doors that block your way. When a life is lost the player is temporarily shielded against enemy fire, this is represented by an electrical circular field around the lander just after it is respawned

Terra lander II - Rockslide Rescue This time you will need to rescue the humanoids of the landing pads from the planet through ten levels of increasing difficulty. Navigate the player to the landing pad through increasingly difficult levels within the time limit and with enough fuel. Movement or firing uses up fuel, though levels can be replenished by shooting the fuel dumps. Running out of fuel means you lose control and can't fire. If all fuel dumps are destroyed on any given level the player's fuel tank capacity is doubled for the next level. When all levels are complete, they repeat with a slightly higher difficulty setting.

Terra Bomber - is presented as a two-dimensional sideways scroller based upon the classic arcade shooters of the 1980s. Pilot your craft across ten increasingly difficult terrains while avoiding the various gun positions, rockets, and baddies with only one objective; to destroy the base at the end of the level. To help in both the offense and defense the player has both guns and bombs which can be increased in power by collecting power-up.
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Total votes: 2

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My Observer
The rethinking of the color scheme, in my opinion, was undertaken for practical reasons. The picture is more believable, and the HDR turned on sharpens this impression. Improved effects of haze, water vapor and dust go to the piggy bank of merits. But the most notable asset of the revamped Observer is its redesigned lighting. It is the light that determines the final mood of all shots, guides the player's gaze and emphasizes the details of the levels. Perhaps the Bloober Team have outdone themselves here. The re-release has definitely benefited Observer System Redux. The developers have brought to mind the game irregularities, improved the immersive due to the highly improved picture and even diversified the world with new events
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