Compatible with PlayStation Vita (PS Vita)
No Region Protection / RPG
Tokyo Xanadu Similar Items
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- 40+ Hours of Action RPG Gameplay! - Quest through Tokyo and battle hordes of mind bending monsters! Upgrade your equipment, play mini games and train in dungeons!
- Navigate the Alternate Dimension of Eclipse - Each character possesses unique weapons and skills to battle the monstrosities within this strange realm. Unravel the secrets of Eclipse and vanquish evil from Tokyo!
- Explore Your World - Navigate the expansive cityscape of Morimiya! Talk to characters, build relationships and forge alliances!
Aksys Games and Falcom are proud to presentTokyo Xanadu; a massive action RPG! 10 years ago, a colossal earthquake devastated Tokyo and changed the lives of its inhabitants forever. The city has since been rebuilt and life has slowly returned to a semblance of normalcy. However, behind the veil of this newly rebuilt metropolis lies another world, one with a sinister secret. The earthquake that originally destroyed Tokyo was actually caused by the emergence of a mysterious and lethal shadow world known as Eclipse. Now, action must be taken to thwart the legions of Eclipse and ensure the protection of peace!
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|Official Release Date||Jun 30, 2017|
Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
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|Average rating:||(5 out of 5)|
Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the Play-Asia.com team.
-Beautiful art and music, as always
-Loveable cast of characters. Even the protagonist has a strong personality, which is something I've come to expect and appreciate from Falcom games.
-Action combat is well-executed and fun. The use of elemental and combat type affinities as an "incentive" to switch up your character use is really good design.
-Cleverly written scenarios and creative side-quests
-Story pacing feels a bit on the slow side, even by Falcom standards.
-Platforming elements in dungeons start gentle and then ramp up in difficulty in a way that's surprising and often inconsistent.
-"Upgrade" items used to unlock and empower your grid and skills are excessively numerous and confusing. Compared to the cleanliness and simplicity of Sepith, this upgrade system felt like a major step back.
If you don't mind a slower-moving story from your action RPGs, you'll probably like this one a lot.
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