شوهدت مؤخراً
عذراً! لا توجد منتجات تطابق اختيارك :(
الأكثر رواجاً
عذراً! لا توجد منتجات تطابق اختيارك :(
العروض
عذراً! لا توجد منتجات تطابق اختيارك :(
عذراً! لا توجد منتجات تطابق اختيارك :(
عذراً! لا توجد منتجات تطابق اختيارك :(
عذراً! لا توجد منتجات تطابق اختيارك :(
عذراً! لا توجد منتجات تطابق اختيارك :(
عذراً! لا توجد منتجات تطابق اختيارك :(
| اللغة | Japanese |
Discover the remarkable story behind one of gaming's most influential franchises with The Birth Of Resident Evil by Aniel Alexander. This extensively researched book chronicles the formative years of Biohazard (Resident Evil), tracing the series' origins from Sweet Home, Capcom's pioneering horror title, through the creation of the original Biohazard and the franchise's evolution during its first decade.
Rather than focusing solely on the games themselves, the book examines the challenges, setbacks, and creative decisions that shaped the series. Readers will learn about the development of the original Biohazard, the abandoned and reworked Biohazard 1.5, Capcom's hardware strategies involving major console manufacturers, and the ambitious reinventions that ultimately led to the groundbreaking Biohazard 4. Through interviews and research centered on key creators such as Shinji Mikami, Tokuro Fujiwara, Yoshiki Okamoto, and Hideki Kamiya, the book reveals the human stories behind one of gaming's greatest success stories. Written by longtime Biohazard enthusiast Aniel Alexander, who moved to Japan after developing a passion for the series, this volume offers a unique historical perspective on the birth and growth of survival horror. Released in conjunction with the franchise's 30th anniversary celebrations, The Birth Of Biohazard is an essential read for fans interested in game development, video game history, and the legacy of Capcom's legendary horror franchise
The Birth Of Resident Evil is a detailed development history of the first ten years of the Biohazard (Resident Evil) franchise, covering its origins, major creative decisions, and the people responsible for its success.
Aniel Alexander is a game industry professional and consultant who became so passionate about the Biohazard series that he studied Japanese and eventually relocated to Japan. He has more than fifteen years of experience in the game industry.
Yes. The book explores the famous unreleased Biohazard 1.5 project, including its development, cancellation, and role in shaping the final version of Biohazard 2.
Yes. The book examines the extensive redevelopment process that eventually led to Biohazard 4, a game that transformed both the franchise and the action-horror genre.
Yes. As a specialized publication focused on the history of Biohazard/Resident Evil, it is a valuable collectible for fans, gaming historians, and enthusiasts of video game development.
Absolutely. It makes an excellent gift for Resident Evil fans, Capcom enthusiasts, survival horror fans, and readers interested in the history of video game development.
This book is ideal for Biohazard/Resident Evil fans, game developers, gaming historians, survival horror enthusiasts, and anyone interested in learning how one of the most influential video game franchises was created.