May just be the ultimate bullet hell experience on X360 (so far)
Ever since I picked up DeathSmiles for X360, I knew. I knew that I had to get the Cave shooters for my X360, because they're just so polished, fun, full of content, tight that there really is much else on consoles for bullet hell fans. There's the occasional great game here and there, but almost no console shooter even came close to the greatness achieved by some Cave classics like the aforementioned DeathSmiles, DoDonPachi Resurrection, Akai Katana, Guwange, and so on.
It is therefore of no surprise that, after buying just about every Cave shooter available in Europe (where I live), I needed to start importing the region free games from Japan. This is where I started, and I honestly believe that I won't find any better than this game: DoDonPachi SaiDaiOuJou.
The gameplay is as tight as you'd expect: extremely precise, good-looking, enjoyable, difficult yet fair bullet patterns that will challenge you fairly no matter what your skills are, thanks to the many, many difficulty settings and options you can apply.
There's an incredible amount of game modes, much more than the previous episode of the saga or other Cave shooters: from all variations of the standard arcade versions, to the Challenges, to a completely revamped Xbox 360 arrangement. All can then be played for competing in the leaderboards, and even in 2 players, both with a real person and with AI.
Whereas many Cave shooters may get tiresome after a bit for people not too hardcore about bullet hell games, due to the fact that after a while it really just becomes a matter of chasing high scores (with some achievements being merely a mirage), that is not the case here. Every completed match earns you coins, which then can be spent towards the unlock of backgrounds, sound packs and cheats - add that to the crazy amount of gamemodes, and there's a lot to come back to from time to time. Even the achievements, between unlocking extra game options and learning some not overly difficult strategies, become much more feasible than in Resurrection.
A special mention should also go to the brilliant double soundtrack: one a mixture of all things EDM, from techno, to speedcore and even dubstep, to another version full of great and speedy electro pop. Along with a great art style, good-looking menus and well-drawn characters, it's a pleasure to "live" the game - even if, like me, don't understand Japanese.
As it stands, this game is rather expensive to import. But if you like bullet hell games, Cave shooters, or you just really think you should start somewhere... this may be it. Perhaps the most complete, most ambitious, most polished and, generally, one of the most fun games, bullet hell or otherwise, on X360 right now. It is therefore worth the money.