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| Language | English |
Presented in the first-person perspective,Dying Lightattempts to creates a sense of immediacy and dread through choices made during the day and night; with dynamic weather in a hyper realisticopen world, survival withina race against time will force Gamers to use every instinct in order to withstand the ordeal of a real zombie apocalypse.
Surrounded by hordes of mindless, flesh-hungry enemies due to a mysterious epidemic, gameplay flows between the relationship of players vs zombies.During the day, they are rambling, docile, and easy to avoid. Yet, in the dying of the light, a nocturnal rage transforms them into inhuman predators with unbelievable strength and aggression.
Can the player prepare themselves for the onslaught until the next day? This isDying Light, where the hunter during the day turns prey at night.
So how does one withstand such odds? Techland has listened to many fans during the development ofDying Light,and have created many ways for the player to maximize their resourcefulness. In the day, by foraging for supplies, over 100 weapons can be crafted (much more seamlessly than inDead Island) from elemental instruments of blunt destruction to elegant weapons that need finesse. With these, brutal First Person physicalcombat becomes an ease, especially when the fan-favorite mechanic of individual limb slicing comes into play.
Not every situation is combat focused; with Parkour style movement, the ability to fight or flee gives players freedom of movement and traversal. Whether getting the drop on enemies or escaping after gunfire (sound plays a huge factor in Dying Light), being able to choose the next step and where to go will presenta satisfying sense of immersion.
Players can also recruit the help of 3 others, as 4 player online co-op will place emphasis on cooperation; selfish gungho play will not be rewarded, especially when the situation is as desperate as this. With varied and randomizedobjectives on top of the main storyline, working together to literally survive the night is the priority. Imagine building up a temporary base huddled in fear of what lies in the dark? This will be a standard reality; aside from the transforming zombies, there is also something much more sinister, more intelligent even -almost as if someone else was controlling this creature, for the sole purpose of invading a game...
THE PHYSICAL ASIA AND EU VERSION WILL INCLUDE:
1. BE THE ZOMBIE DLC - A multiplayer PVP mode where players can invade other games as the "Night Stalker", a terrible beast with enhanced powers andnight vision, engineered to bring fear to those you invade in the night.
2. CUISINE & CARGO DLC (Day 1 of release date) - includes 2 extra hardcore missions, where players will explore and try to survive a once elegant restaurant now swarmed with the infected, and a zombie-filled loading bay at an abandoned railroad yard!
3.THE ULTIMATE SURVIVOR BUNDLE (March 15) -3 outstanding outfits to customize your character,4 over the top weapons that will bring zombie-slaying to a completely new level!
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