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US$0.62

Indie Game Survival Guide

Version: JapanJapan
Japan
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Language  Japanese

Item Description

This book is aimed at indie game developers who have already begun to make games, and gathers knowledge on the four themes of "complete the game", "get to know the game", "distribute the game", and "continue game development". It is a book that I did.

Individuals and small teams that make games for PCs / smartphones / home video game consoles, such as the requirements for "completion" of games, distribution of press releases, exhibitions, contracts with publishers, etc., make a profit. We are summarizing the know-how to gain and maintain activities. In addition, we have included interviews from eight developers and a developer community management about what is important in working on indie game development.

Chapter 1: An era where anyone can sell games to the world
Indie Games — A New Channel for Game Culture
How to start making games and how to continue
To get a lot of people to play the game I made

Interview: Personally produced game to stick to your own style “Unreal Life” hako life × “Makina at the end” Ozumikan


Chapter 2: What you need to do to "complete" the game
Project management to prevent bankruptcy
Implementation that tends to misunderstand man-hours
Functions to make you play comfortably
Debugging and refactoring
The secret of completion

Interview: From independence to the development of home video game consoles, the road and struggle “Kanino Kenka” Nusso × “Giraffe and Annika” Atsushi Saito

Chapter 3: What you need to do to "get to know" the game
Meaning of promotional activities
Production of promotional materials
Official website production
Development of demo version and trial version
Creating and delivering press releases
Other promotional activities
Interview: Why Unity is favored by indie game developers

Interview: Smartphone Game Survival Strategy “TapTrip Town” Itanokumabo × “Kuma no Restaurant” Daigo

Chapter 4: What you need to do to "deliver" your game
Taxes, sales plans, contracts, laws
Delivery on smartphone
Delivery on PC / home video game consoles
Interview: Creator support promoted by Epic Games Japan

Interview: From the scene of game development by a small team “Gnosia” Katsutoshi Kawakatsu × “ALTER EGO” Masaki Ohno

Chapter 5: What You Need to "Continue" Game Development
Exhibit / Exhibition at Game Events
Utilization of SNS
Promotion of fan activities
Game updates and end content preparation
Implementation of continuous sale
Earn activity funds other than game sales
Continuation of game making

Interview: Creating a "place" for Japanese indies to connect overseas “asobu” Chao Zen & Ann Ferrero

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