Lost Planet: Extreme Condition
Earth is dying. Humans have been frantically searching the universe for a new home, but can only pin their hopes on the hostile planet E.D.N. III. It is no paradise - apart from its perpetually freezing weather, E.D.N. III is also plagued with insect-like Akrid that emerge from beneath its snowy surface. South Korean actor Lee Byung-Hun stars as Wayne, an amnesiac robot pilot who joins an evangelistic group of snow pirates seeking to exterminate these Akrid. To aid him are robot suits with varying functions - one even transform into a snow mobile. Shortly after his quest, Wayne inadvertently discovers a devilish plot conceived by the world government. And so, on top of gigantic alien insects you get to wage war on, ironically, your very own brothers and inventions.
Augmenting the blockbuster premise is an equally ambitious \"survive the environment\" element. This is simulated by a thermal energy meter that trickles down as you waddle in the harsh \"winter wander-land\". Refilling the meter is a matte of defeatinf foes. But to do so, you may need to pilot a robot or otherwise sustain damage, either of which vastly drains thermal energy. So, with stages littered with bounty, the game succeeds at constantly imposing a tension-filled fight or flight dilemma. It is regrettable, then, that I would rather take the flight than fight nine out of 10 times.
Vision-impaired snow pirates stay rooted to the spot as they conspire to take you out. Robots randomly jump and dash about, firing missiles every five seconds as if on cue. The insect-like Akrid alternate between performing vicious sting attacks and waiting patiently for you to shoot them down. Artificial intelligence (AI) design here is shockingly primitive, resulting in underwhelmingly dull moment-to-moment encounters. But, hey, give me a real AK-47 and I could spend an entire afternoon gleefully gunning down beer bottles - fun shooting mechanics could at least downplay the boredom brought about by lousy AI.
That is not the case here. While there are a handful of fascinating futuristic weapons, half the time it is mandatory to rely on firearms that handle like toys. The sole reason to soldier on through single-player is to view the gorgeous cinematic cutscenes. Glossy snow effects and snazzy explosions all round help make the process tolerable. Lost Planet\'s true value, however, lies in its refreshing take on multiplayer shooters. No stupid AI or silly weapon restrictions here. Just you, 15 of your friends, and a bunch of unconventional weapons to play guerilla warfare with. (Try sniping with a rocket or a disc grenade from a mile away). Knock yourselves out, mates!