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| Subtitles | English |
Project ZETA is a multiplayer third-person tactical arena action game developed by NIRVANA Studio and published by KRAFTON. Set in the Aran Plateau, the game places four teams of three players on the same battlefield, creating a 12-player competition in which every squad is simultaneously an opponent and a potential opportunity. The main objective is to secure Prisms and successfully deliver them to designated locations while overcoming rival teams.
Rather than relying primarily on traditional shooter aiming, Project ZETA emphasizes prediction, movement, timing, positioning, and hero abilities. The game uses a third-person perspective and supports both mouse-and-keyboard and controller controls, allowing players to choose their preferred input method.
The game also blends PvE progression with PvP encounters. Players can develop their heroes during matches while simultaneously competing against other squads, creating situations where teams must balance fighting enemies, collecting resources, improving their power, and deciding when to pursue the main objective. The global test version featured 14 heroes across four classes, giving players different combat roles and playstyles to experiment with.
The game's setting expands beyond its competitive gameplay. According to the official Project ZETA website, its heroes are forces sent by Kallipolis to confront Dimensional Storms, with each hero possessing an individual story, personal desire, and CODEX they seek to claim. This provides a narrative foundation for the game's growing ZETA universe.
Four-Team Tactical Arena
Four teams of three players compete simultaneously on the same battlefield, creating a 4-team tactical structure rather than a conventional two-team matchup. Every fight can affect the balance of the entire arena.
12-Player Battles
Each match brings 12 players together across four squads. Players must keep track of multiple enemy teams while looking for opportunities to secure the objective and disrupt their opponents.
Fight for the Prisms
Prisms are the central resource of the game's competitive objective. Teams must obtain Prisms and bring them to designated locations to build their advantage and pursue victory.
Predict, Dash, Dominate
Combat focuses on reading enemy movement, anticipating attacks, dodging at the right moment, and exploiting openings instead of depending solely on conventional aiming mechanics.
Four Hero Classes
The game features four distinct combat classes: Fighter, Marksman, Assassin, and Mage. Each class is designed around different abilities and battlefield roles.
14-Hero Roster
The global community test was promoted with a roster of 14 heroes across four classes, giving squads multiple options for creating different team compositions and combat strategies.
Hero Abilities and Combos
Each hero brings unique abilities that can influence fights and create opportunities for decisive plays. Players can combine skills and attacks to produce powerful combat sequences and multikills.
PvE Growth Meets PvP Combat
Players can develop their heroes through PvE elements during a match while simultaneously fighting rival teams, creating additional strategic decisions beyond simply defeating enemy players.
Controller and Mouse-and-Keyboard Support
Project ZETA supports both controller and mouse-and-keyboard input, allowing players to choose the control method that suits their preferred playstyle.
Third-Person Perspective
The game uses an immersive third-person viewpoint, combining action-oriented movement with tactical positioning and hero abilities.
Strategic Multi-Team Encounters
Because four squads occupy the same battlefield, players can choose whether to engage directly, build resources, pursue the objective, or wait for rival teams to weaken one another before making a move.
ZETA Universe and Hero Lore
The official website establishes a broader universe involving Kallipolis, Dimensional Storms, and heroes who each have their own motivations and stories. Their individual goals and CODEX quests add narrative context to the competitive action.