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Blue Dragon (Japanese language version)

Version: Asia
Asia
(2 もっと見る)
NTSC
USD 0.00

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対応言語

言語  Japanese

互換性


NTSC-J 
 
 
NTSC-U/C 
 
 
PAL 
 
 

商品説明

Mistwalkerの著名なゲームプロデューサー坂口博信とArtoonの開発チームが贈る、待望のXbox 360™独占タイトル『ブルードラゴン』。『ドラゴンボールZ』のキャラクターデザイナー鳥山明と『ファイナルファンタジー』の音楽家植松伸夫が参加した、少年シューとその仲間たちの冒険を描く壮大なRPGです。この一見英雄とは思えない少年たちは、自分たちの動きを映す幻の影を操る力を持っており、シューと仲間たちに奇跡的な力と魔法の能力をもたらします。戦士たちは剣士、暗殺者、力の魔法など、様々なシャドウチェンジを駆使して自分たちの戦闘スタイルを創造・発展させることができます。シューと仲間たちは影を武器として使い、自分たちのスキルを駆使して、迫り来く危機から世界を救わなければなりません。古代遺跡が数多く残る惑星で、キャラクターと影は謎と幻想に満ちた世界を旅し、わずかな接触でさえ比類なき反応を引き起こす可能性があります。

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平均評価: 

5/5

(37 件のレビュー, 3 with text. )
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このレビューは参考になりましたか? 
No title
Honestly Blue Dragon, I was quite suprised by this game.
It s kind a mix of Final Fantasy and Grandia. ( the system is rather based on Grandia than on Final imo )
The 1st DVD drags on and on, but the 2nd and 3rd one are pretty fun and it can be really entertaining.
This game holds content for about 40h, 30 of them are worth the time.
Well, the story is also interesting, here and there a little too predictable but not bad though.
The graphics are impressive as well, from time to time, you can hardly distingush between prerederned and in game FMV!
The sound is...ok, old school FF mix.
Gameplay can be boring ( just like FF was ) but
either ways you wont regret to finish this game!
このレビューは参考になりましたか? 
Blue Dragon
Despite the involvement of Hironobu Sakaguchi, father of Square Enix\'s world-renowned Final Fantasy (FF) role-playing game (RPG) franchise, expect in Blue Dragon not the convoluted character-driven storyline of your average FF, but simplistic fare that is mostly as an excuse to propel the protagonists to their next dungeon. The lack of plot might bother you initially, but is soon forgotten once you get a taste of the excellent character growth and combat mechanics in here. Protagonist Shu and friends each possesses a shadow creature that can be placed under any of nine inter-changeable shadow categories representing such typical RPG roles as the warrior, elemental mage and thief. Each category caters to its intended role by granting practical statistic bonuses and a basic category skill.

As the category\'s rank (a shadow\'s equivalent of character levels) increases, the bonuses snowball, and advanced category skills are unlocked. Only four advanced category skills can be equipped at a time, but the good news is that they can be equipped independent of the character\'s shadow category, allowing conscientious players to mix and match for improved results. Although the shadow category system is derivative of older FF games, it works well. Genre veterans will be pleased with how familiar and flexible the nuances feel. but not everything is derivative.

Intoducing simultaneous encounters, a revolutionary feature that makes the process of ranking up and unlocking skills much less mundane. Monsters are visible in the dungeon areas your party explores, so enemy encounters are triggered when you come into contact with one. So addictive are the combat mechanics that it is disappointing whenever there are distractions to lengthen the quest. The biggest beef: the ridiculous amount of out-of-places objects - cupboards, pillars, trees and rocks - you can search for gold, items or experience points. Annoying as it may be to examine every little nook and cranny, the rewards are too substantial for you to pass up.
このレビューは参考になりましたか? 
Goog game for the 360 only...
It\'s a Japanese version and doesn\'t include english subtitles for you to understand what is being said. Be patient and wait until an english version is released if you care about it.

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