Metal Fighter Miku
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Metal Fighter Miku

Compatible with Sega Saturn™ (Saturn)

For JPN/Asian systems only.
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sold Out of print / Out of stock.

Compatible With Sega Saturn™ (Saturn)
Get informed when this item is in stock by using our Personal Agent from the right.
sold Out of print / Out of stock

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Metal Fighter Miku


  • This is a used item. If not otherwise mentioned below, spine card is included for titles that originally came with spine cards.


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further info

Original Name  メタルファイター MIKU
Official Release Date  Sep 29, 1995
Genre  Adventure
Version  Japan
PAX-Code PAX0000110585
Catalog No.  T-6002G
Item Code  4988002320202
Players  1

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customer reviews

Average rating:  Too few reviews (min 3 reviews required)
Total votes:2

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Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the team.

shadowstar123 (249) on 17, Jun. 2010 12:16 (HKT)
Possibly one of the most retarded games I have ever played.
Well, starting the game was easy. Waiting for the game to actually let you play took like 45 minutes of staring at the screen waiting for the game to let you do something without just occasionally just having you press A to choose an option. The only thing the characters do is talk and talk and talk. You can save it every once in a while. What I ended up doing once I realized I wasn't ever going to play, I just let it go to dialogue mode and left the room and came back later.

Finally, when I get a chance to play, I learned that this is one of those games where you play anime cutscenes from the anime and have like 8 different attacks that you can do. But, you have to press the right button at the right time. Otherwise, you just watch your character get defeated in seconds. I really don't think that this is a language barrier problem, the game just doesn't seem to make a whole lot of sense.

The only reason why I am giving this a 2 star rating is that maybe the game is good and I just can't figure it out, but I really doubt it. The game is still playable I guess and I actually like the idea where games seem to do whatever they want no matter what the player does or doesn't do, especially when you know the person making this game was being serious.

Bottom-line, lame game, but funny to look at.
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