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| Language | Japanese |
Above all, it's easy to understand!
Our goal was to create the most easy-to-understand book on game AI in Japan. This book was started by the staff involved in AI development at Square Enix, who wanted to "make game AI as easy to understand as possible."
Table Of Contents:
■ PART1: Defining game AI characters
■ PART2: Character Interaction
■ PART3: Meta AI
■ PART 4: Deep Learning
■ PART5: Automating quality assurance using AI
■ Roundtable
TALK 1: Young Members – The potential of new games born from the AI department
TALK 2: Section Leaders – Researchers’ vision of the future of games x AI
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