Tokyo Xanadu [Sakura Matsuri Package]
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Tokyo Xanadu is an upcoming action-RPG being released by Falcom that primarily follows two 17 year old students from Morimiya High School, along with their classmates. When Kou Tokisaka stumbles upon Asuka Hiiragi fighting mysterious creatures known as 'Greed' he is thrown into a whole new world filled with action and danger.
Greed are creatures that wander complex labyrinths in the 'Other World,' coming in a variety of types, shapes, and sizes. Normal weapons from the real world are ineffective against them; only Soul Devices made from spirit particles that can hurt them. Entering the Other World is made possible by Eclipses, or special gates between the two worlds that can only be seen by 'The Qualified.'
Each character fights differently as they each use different Soul Devices which effect both attack speed and range.The most basic attacks used are Standard Attacks which are up close and personal, with well-timed button presses enabling players to pull off attack chains. Each character also has three different types of special Skills at their disposal - shooting, aerial, and power abilities. Shooting being long distance, aerial being mid-air, and power being charged up attacks.
Players can customize their Soul Devices from the settings screen, where you can modify each device using the items and raw materials picked up throughout their journey. You will be able to set your main weapon attribute, as well as learn new abilities and strengthen existing ones.
|Original Name||東亰ザナドゥ SAKURA まつりパッケージ|
|Official Release Date||Mar 24, 2016|
|CERO B (12+)|
|Average rating:||(5 out of 5)|
Please note that opinions expressed in any review are those of our customers and do not necessarily match those of the Playasia.com team.
-Beautiful art and music, as always
-Loveable cast of characters. Even the protagonist has a strong personality, which is something I've come to expect and appreciate from Falcom games.
-Action combat is well-executed and fun. The use of elemental and combat type affinities as an "incentive" to switch up your character use is really good design.
-Cleverly written scenarios and creative side-quests
-Story pacing feels a bit on the slow side, even by Falcom standards.
-Platforming elements in dungeons start gentle and then ramp up in difficulty in a way that's surprising and often inconsistent.
-"Upgrade" items used to unlock and empower your grid and skills are excessively numerous and confusing. Compared to the cleanliness and simplicity of Sepith, this upgrade system felt like a major step back.
If you don't mind a slower-moving story from your action RPGs, you'll probably like this one a lot.
It's a great game by Falcom...
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