Made DQM even better, if that was possible!
The story may not be very long, but even so this game will have you playing for hours, and you won\'t even feel it.
What seems to be an ordinary \"tournament\" plot hides some secrets, which will be revealed near the end.
A new skill system, similar to that od Dragon Quest VIII, allows for monsters to learn more than the eight skills of previous games; much more than eight skills, really. Each monster can have three different skill groups, and each group lets it learn a variety of techniques. You can have all the dance techs, or all the healing techs, your choice.
The monster animations were handled pretty well, especially with incredibly large monsters, all sharing the same screen. Gone are the days of static monster attacks.
The menu is very friendly, too. Many of the choices are english-written-in-katakana, so only a very basic knowledge of japanese symbols is needed to navigate through the options.
If you are still thinking about getting Joker, do not hesitate anymore, and buy it. You\'ll find it money well spent. Or go beyond that and get the DQM:J Nintendo DS pouch, as well; it is the perfect companion for your handheld and this game.