Discovering the origins
I'll just say right off the bat that I'm a sucker for Tatsunoko vs Capcom: Ultimate All-Stars. So with my experience grown to a decent level, I thought about going down the memory lane and find out about the origins of the game I love.
TvC Cross Generation of Heroes' got truckloads of mini-games, a better character select screen (more of a traditional style), character specific themes and Hakushon Daimao - A joke character I seriously had fun trying out. He's just so over-the-top in a funny way and it's a good thing.
The game in general feels a bit more strict about the inputs so I was having tough time getting some decent combos in.
The gallery seems to be a bit better in terms of content: You can actually purchase the character themes with in-game money and listen to them in gallery. Too bad the in-game money itself isn't so quickly earned. There's still plenty of stuff to unlock along the way.
Doronjo and her gang briefly describe the game modes in the main menu and they also invade the in-game shop. It's a nice little thing to have, but I could do without them blabbering on about something.
Speaking of menus, training mode's and options' menus are all in english. That's strange, I was expecting kanji all over place. Well, it certainly helps since CGoH is a lot more of a different. And it's cool, since it makes both installments stand out in their own way.
After this game I wish Hakushon Daimao was in UAS so the playable roster would've felt perfect but hey, that's one more reason to play this game.
If you're a fighting game fan who appreciates various versions of (your favourite) fighters, Cross Generation of Heroes should be a nice addition to your gaming collection. It's outdated, but man is it fun to just casually play around with overpowered stuff.