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US$1.05

Game Anim: Knowledge Of Animation Required For Game Development

Version: JapanJapan
Japan
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US$57.99
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Lingua  Japanese

Descrizione articolo

How are game animations different from movies and TV? Pre-production, gameplay, cinematics, facials, mocap. The important points of animation in game production are taught by veteran game animators of the "Assassin's Creed" and "The Last of US" series!

Features of this book:
What is the difference between good game animation and purely functional animation? How does this relatively new media non-linear animation production differ from traditional movies and TV? It elucidates aspects step by step and provides valuable insights and working philosophies for creating the best game animations, whether professional or amateur. This will give you a clear understanding of what a game animator is expected to do at each stage of game production. You can also comprehensively learn this field, such as basic knowledge of game animation and how to incorporate it into a project.

Main points:
・ Share nearly 20 years of game animation knowledge and insightful experience
・ Reinterpret the 12 principles of animation for games and establish the basis of game animation
・ We will explain game production step by step from the animator's point of view and teach you what is required.
・ In an interview with a well-known game animator, we will introduce behind-the-scenes and advice on production.
・ Animation You can download his rig from the support site

Target readers:
Game creators, CG artists

* This book is the Japanese version of "Game Anim: Video Game Animation Explained"

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